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Executive Summary:
Artificial intelligence, although initially thought to be a fanciful representation of scientific concepts with little basis in fact, has been validated and its theories affirmed through the research and analysis of the logical foundations of its principles. Modern interpretations of the artificial intelligence theory have led scientific theorists to begin to accept the feasibility of such ideas formerly thought to reside only in the realm of science fiction. In attempting this project, our group is undertaking the investigation and simulation of the concepts involving advanced computerized decision making.

The goal of this project is to create a sophisticated computerized artificial intelligence system that enables the computer to think logically and formulate the best strategy for accomplishing a task. The computer will both make "educated guesses" in-simulation based on it's likelihood for a successful outcome, and compare this to previous attempts at success, so that the computer can successfully formulate the most effective strategy possible in a real time environment.

This environment, in which this simulation was conducted, is drafted from the avionics dogfight. In this project, the computer is responsible for taking knowledge of enemy positions and, using logical paths to generalize the situation, rank its options, using possibly previous failures/successes, to make decisions (i.e. in what instance to attack or evade and to where to evade) and win the simulation. To accomplish this, the computer generalizes the location and direction of the enemy plane in relation with the player. The AI then decides the best method for flight, whereby subsequently positioning the plane behind the enemy so as to effect a kill. Using a series of "evaluators", the AI then determines the effectiveness of possible actions and concludes the most strategic action. This will empower the computer to think in the same general manner a human does in order to, in the most effective way possible, determine the best method for completing its function.

Two "intelligent" AI's were pitted against each other in the simulation to test their interactions with each other. As an artificial intelligence was implemented, it was found that the planes did become more effective at attacking and evading when compared both to a constant, controlled AI and against each other. Thus, in turn, it was shown that using a series of generalities and evaluators of favorableness, and logical paths of deduction, a computer could be made more efficient.