The New Mexico High School Supercomputing Challenge

 

 

Challenge Handbook

 

 1999 – 2000 - 2001

 

 

Challenge Names, Numbers, and Addresses:

 


David Kratzer

dhk@lanl.gov

Voice (505) 665-4444 x811

FAX (505) 667-5304
MS B251
Los Alamos National Laboratory

Los Alamos, NM 87545

Celia Einhorn

and

Betsy Frederick

betsy@nm.net

Voice (505) 345-6555

 FAX (505) 345-6559

New Mexico Technet

5921 Jefferson NE

Albuquerque, NM 87109

 

Eric Ovaska

ovaska@lanl.gov

Voice: (505) 667-1019

MS B251
Los Alamos National Laboratory

Los Alamos, NM 87545


1999-2000 - 2001 Challenge URL: http://www.challenge.nm.org

1999-2000 - 2001 Challenge Help: consult@challenge.nm.org

Table of Contents

Page

 

Introduction to the Challenge..................................................................................        2

          The Basics - What It’s All About?......................................................................            2

            Significant Dates.................................................................................................            2

            Phases of the Challenge.......................................................................................           3

 

Responsibilities...........................................................................................................       6

            Ethics and Behavior............................................................................................            6

            Written Reports...................................................................................................           7

            Rules and Requirements......................................................................................            8

            Project Requirements...........................................................................................           9

Your Sponsoring Teacher's Responsibilities.......................................................         9

Your Team Mentor's Responsibilities.................................................................           10

 

Project Abstract..........................................................................................................        12

 

Computers, Connections, and Sources for Help................................................       14

            Computers...........................................................................................................        14

            Connecting To the Internet Using a Dial-up Connection...................................  14

            Dial-In Phone Numbers......................................................................................          15

                Connecting to Machine Mode through Telnet....................................................            16

 

Interim Reports...........................................................................................................        17

 

Regional Workshops.................................................................................................        20

 

Project Evaluation......................................................................................................        21

 

Final Reports................................................................................................................       22

            Writing the Final Report......................................................................................          22

Format of the Report...........................................................................................         22 Sample Reference Formats..................................................................................  24

            Additional Writing Hints.....................................................................................           25

 

Judging..........................................................................................................................        27

            Final Judging for Category B..............................................................................           28

            Judging Criteria...................................................................................................          28

                Original Code versus Borrowed Code................................................................          29

 

Preparing Effective Visual Aids.............................................................................         30

Table of Contents (continued)

   Page

 

Awards Day.............................................................................................................            32

            Posters.............................................................................................................            32

            Awards and Scholarships................................................................................  32

            Scholarship Application Process.....................................................................  33

            Special Awards................................................................................................            34

                Other Awards...................................................................................................           34

 

Sponsors....................................................................................................................          36

 

 

Acceptable Use Policies........................................................................................           38

 

Setting Up Dial-up Networking on a PC...........................................................           40

           

 

Figures

Figure 1:  Example of an abstract..................................................................... 13

           

            Figure 2.  Format of cover page for hard-copy interim report and 

final report................................................................................            18

 

Figure 3.  Example of an interim report...........................................................   18

 

           

 

 

 



Introduction to the Challenge

 

Welcome to the 1999-2000 - 2001 Challenge!  Together we’ll beByte into the MillenniumRocketing into the Future!”  Team 41 from Bloomfield High School submitted the logo shown on the title page as their poster in the 1999 – 2000 Challenge program.  Their entry was chosen by a vote of last year’s Challenge participants to be the official logo of this year’s Challenge.

 


 

 


The Basics - What It’s All About?

 

You probably know that one of the main goals of the Challenge is to direct students toward a greater understanding of the scientific process and hopefully inspire career choices in mathematics, science, and engineering.  The Challenge is designed to provide high school students with an opportunity to experience solving a scientific problem in the same manner that real scientists working at our high tech businesses, national laboratories and universities do.  Throughout the program, real scientists who work for Challenge organizers and sponsors provide help and support.

 

Significant Dates.

 

There are several phases or milestones that you will work towards in the Challenge.  This handbook has sections that will explain the details of each one, and help you complete it.

 

Each milestone has a significant due date.  These dates are very important.  If your team doesn’t complete a milestone by its due date, you will not be able to continue on with the rest of the Challenge.

 

There will be more information about each milestone in this handbook.  Remember, YOU are the person who is responsible for making sure that the necessary work has been completed by these dates.

 

The significant dates for the 2000-2001 Challenge are listed below (5:00 PM New Mexico time is the actual deadline on each date unless otherwise indicated.):

 

Event    Milestone                                       Due Date

            Online Registration                                            September 29, 2000

            Team Entry Authorization Forms                       October 3, 2000

                $20.00 Registration Fee                                    October 20, 2000

(You have completed these milestones if you have made it to the Kickoff Conference at Glorieta.)

            Glorieta Kickoff                                                October 29, 30, 31

            School visits                                                     November, 2000

            Registration for Regionals                                  December 8, 2000

Interim Reports Due                                         January 5, 2001

            Regional Workshops                           

Eastern NM University             January 9, 2001

                        NM State University                             January 11, 2001

                        NM Tech                                             January 12, 2001

                        Santa Fe Community College                January 16, 2001

                        UNM                                                   January 18, 2001

UNM – Gallup                         January 19, 2001         

Project Evaluation

                        Eastern NM University             February 3, 2001

                        NM State University                             February 3, 2001

                        NM Highlands University                      February 10, 2001

                        University of NM                                  February 10, 2001

                        San Juan College                                  February 17, 2001

                        NM Tech                                             February 17, 2001

            Final Reports Due                                             April 4, 2001    at NOON

            Judges Conference Call                                    April 18, 2001

            Final Judging                                                     April 24, 2001

            Awards Day                                                     April 25, 2001

 

 

Phases of the Challenge.

 

 

 

The Challenge year is divided into eight phases.  These brief descriptions give you an overview of the year.

 

Phase 1, Registration: September 21-2811 29.

 

Registration Forms are due electronically at New Mexico Technet by 5:00 p.m., September 2219, 2000.  Original hard-copy signature sheets, and especially the Team Entry Authorization Form (TEAF) must be received at New Mexico Technet by 5:00 PM on Tuesday, October 38, 19982000.  Electronic registration is available at

http://www.challenge.nm.org.

 

Phase 2, Kickoff Conference, Glorieta, NM: October 24-2529 - 30 or October 25-2630-31.

 

At this two-day conference at the Glorieta Conference Center, training is provided that is geared to your level of experience. You attend classes on learning to use both the Internet and computers, on how to approach your project, and on how to successfully complete the Challenge.  Participants bring their Project Abstract and enter it electronically at the Kickoff.

(Note: The first dates are for schools in communities greater than 100 miles from Glorieta. The second dates are for those schools within 100 miles from Glorieta.)

 


 


Phase 3, School Visits: During November.

 

On request, Challenge representatives will make a brief visit to your team at your school to help with computer lab problems and programming skills, or provide guidance with your project.  Some schools may not need such visits if they have resources available locally.  This is an optional event.

 

Phase 4, Project Refinement and Interim Reports: Friday, January 75.

 

Your team will electronically submit a short report that describes your team's project, tells about your progress to date, and states the expected results of your work. .

 

Phase 5, Regional Workshops:  one day, Jan 11­219 20.

 

One-day workshops will be held at colleges and universities around the state. You can ask questions and get guidance on your project.

 

Phase 6, Project Evaluation:  one day, February 53 ­ 4February 17.

 

Your team will make a short oral presentation to a team of Challenge judges. Following your presentation, these judges will provide you with advice and guidance on how to approach the rest of your project work.

 

Phase 7, Final Reports and Scholarship Applications: deadline noon, April 54.

 

Before NOON on April 54 you will complete your project and submit a written final report.  Team members who wish to submit scholarship applications must submit all requirements by this deadline.

 

Phase 8, Final Judging and Awarding of Prizes: April 25-2624 – 25.

 

Based on the judges' evaluations of final reports, a number of teams are selected as finalist teams; they are invited to come to Los Alamos on April 254, 19992001, to describe their projects to the judges.  During the 30-minute oral presentation, the judges question team members about project details. 

 

All teams that complete the Challenge, you will be invited to the April 265 Awards Day.  You will get to take tours of the Laboratory and hear talkstalk to scientists about the many kinds of work going on at LANL.  Participants prepare two posters to bring to Awards Day.  One poster is about their project; the other poster represents a logo to be used for the Challenge the following year.  At Awards Day, y, see many parts of the Laboratory,ou will be provided with lunch, attend the awards ceremony, and enjoy a reception feast.


 Responsibilities

 

As a Challenge participant, you do have some responsibilities.  We'll fill you in on list them for you here.  It's your job to read through this information and to contact us with any questions about them that your sponsoring teacher can't answer for you.

We hope you'll enjoy and benefit from all of the resources and experiences that the Challenge provides,.  and wWe, of course, expect you to be responsible and ethical throughout the Challenge year.  As in the real working world, you must be ready to accept the consequences if you choose to act irresponsibly.  Consequences for SERIOUS offenses will include your expulsion from the Challenge program, immediate termination of your computer account, and a letters of explanation being sent to your principal and your parents. In addition, you might be subject to criminal prosecution or held accountable for the cost of any damages or misuse of resources that are involved.

 

Ethics and Behavior.

 

We want you to do the following things.

 

·        Be completely honest and ethical in your letters of application, your research and programming, your references, your project reports, and any other Challenge documents.

 

·        Know and follow the rules of the Challenge and of the various institutions hosting Challenge functions.

 

·        Obey all laws during Challenge functions, especially those about drug and alcohol use.

 

·        Make sure your team meets the attendance requirements for all Challenge activities. 

 

-         At least one teacher and one student from each team must attend the Kickoff at Glorieta.  wWe urgereally want you all to attend — your team can't make full use of will benefit more from the Kickoff experience if you don't send different members to different curriculum tracks and if you don't if you all participate in the team-building session.  Remember,  it'sthe Kickoff is designed to be fun! 

-         Your team and a sponsoring teacher must be represented at the Regional Training session.  

-         Your whole team must participate in your presentation to the judges in the Preliminary Evaluation (exceptions to this are occasionally made before the event). 

-         If you are a finalist team, all team members will need to present your project to the judges at the Awards Day activities.

 

·        Attend all your assigned classes, talks, or activities at the Kickoff conference, the Regional Workshop, and Awards Day.  Your attendance is required at these events.  If you do not attend your scheduled classes, you might be asked to leave, and be removed from the Challenge.

 

·        If you need help, ask for it.  Start with your sponsoring teacher, your team , and others at your school.  If that is not adequate, move on to other resources, such as local universities or related businesses or the crew the people at New Mexico Technet or LANL (see the first page of this handbook).

 

·        Please read your Challenge email at least once or twice a week.  There will be Monday Morning Messages each week with reminders and hints. These will also be posted to the News Flashes on the Challenge Home Page.

 

Written Reports.

 

The written reports are your opportunity to organize and display your progress, your problem-solving methods, and your solution.  While your research and modeling are the core of your Challenge work, that aspect will be relatively useless if you don't accurately and thoroughly document your work so that others can understand it and learn from it. Even missteps and mistakes may be worth documenting if they end up answering relevant questions or were in directions that originally seemed logical and useful.

 

·        Be sure to budget your time throughout the year and plan your work appropriately.   — dDon't wait till just before a deadline to complete the work for that deadline.  Pace yourselves.

 

·        Consider writing up rough drafts of the introductory or research-related sections of the report as soon as you have made the necessary decisions or found the information you want to include in those parts.  Starting to write is the hardest part of the writing process.

 

·        Take deadlines seriously — we do.

 

·        Take careful notes on your work throughout the year so that you don't need to recreate it all by from memory when  it's timeyou start to write the final report.


Rules and Requirements.

 

Remember that you signed the Acceptable Use Policies (AUP) when you registered for the Kickoff.  This policy can be found in the back of this handbook and at:

 

http://www.challenge.nm.org/Archive/99-00/aup.stm

 

 In general, if you're concerned that you shouldn't be accessing, reading, or sending something, don't do it.  Specifically, do the following:

 

·        Use e-mail properly (which does not include chain letters, vulgar language, pornography, or harassment of anyone).

 

·        Stay out of unauthorized areas of any computer system. breaking in Computer hacking is illegal.  Attempting to break into government computers for which you are not authorized access is a SERIOUS federal offense.

 

·        Use the Internet access and dial-up accounts provided to you only for project-related purposes.  Do not use this Internet access and the dial-up account for personal business or business related to illegal activities; publishing unsolicited advertisements of goods or services; publishing abusive, profane, or sexually offensive material; publishing information that violates the rights of others; or playing Internet games over the Internet.

 

·        Get the author's permission for online distribution before you electronically download or distribute any copyrighted material.  Permission can be specified in the document itself, can appear on the Internet, or can be obtained directly from the author.  For your legal protection, keep a hard copy of the author's consent.

 

·        Respect all Challenge participants and their right to use and enjoy the Challenge computing and networking systems (in other words, don't try to keep the other participants from accessing the available computing and networking resources).

 

·        Be aware that security managers at all computing sites that provide Challenge computing services can monitor your online activities. (Please don't take this as This is not an attempt ofby adults to control kidsstudents who should be old enough to make decisions for themselves.  Recognize tThis is a fact of the working practice of the real world, where employers monitor their adult employees in a similar manner.)  These organizations will fully cooperate with any local, state, or federal officials investigating materials transmitted on New Mexico Technet computers the transmission of information to or from these sites. 

 

·        Treat all of the resources that the Challenge provides with respect. Although use of the long-distance 800 numbers, circuits, computer accounts, and loaned equipment are free to you, your use of them they do costs the Challenge program a lot of money.  Please help us stay within the Challenge budget by not wasting, abusing or misusing these resources.  Uf se  theyour local dial-in number rather than the long-distance 800 number, for instance.

 

·        If you have any problems or questions related to Internet access, if you think that someone might have unlawfully entered accessed your account, or if your password is lost or stolen, contact New Mexico Technet customer support (505-345-6555343-7630) or the LANL Consulting Office (505-667-5746), or consult@challenge.nm.org immediately.  You are responsible for all use of your accounts.

 

Project Requirements.

 

The following rules apply to all projects for the Challenge:

 

cconsult@challenge.nm.org.

 

 

 

 

Software submitted during the course of the Challenge competition will be the exclusive property of each participant.  Each participant does grant the sponsoring organizations a nonexclusive right to reproduce, modify, use, display, and distribute such software and other material which they submit.

 

 

 

Your Sponsoring Teacher's Responsibilities

 

Any interested and committed teacher who is employed at your school or authorized by your school district can serve as a team sponsor.  You can even have two teachers who share that role.  Note that aone teacher may not be the sponsor of more than three teams.

 

The Challenge program provides textbooks and training in the summers and throughout the year,.  and tThere are also online curriculum materials, tutoring programs and textbooks at http://www.challenge.nm.org/teachers/. 

 

Upon request, WChallenge staff will visit your school to do a programming workshop or assist with getting your computer lab functioning.  So this The Challenge could prove to be a good learning experience for a teacher who is somewhat new to all of the computer technology.  On the other hand, tTeachers who are interested in the Challenge and are also knowledgeable about the scientific process, mathematics, or computer science and modeling will clearly  have an advantage, at least in terms of their initialhave a higher comfort level.  Past Challenge sponsoring teachers have been a very diverse crewgroup, including even elementary teachers and librarians.

 

The sponsoring teacher will serve as your mentor and supervisor throughout the competition.  He or she will help you submit all forms, reports (abstract, interim, and final), and applications before their deadlines;.  The sponsoring teacher will arrange for transportation to remote events, and ensure your attendance at Challenge activities and supervise you (or arrange for an authorized substitute) at the activitiessuch events (sSupervision to includes setting standards for appropriate dress, behavior, and preparation for the event);.  Your sponsoring teacher can also help you find a project mentor;.

 

The time commitment involved for the teacher will depend on the complexity of your project and on your team's experience.  Please recognize that participating in the Challenge as your sponsoring teacher means extra, often unpaid, responsibilities for your teacher.  Rather than using their time to pursue personal interests, your teacher is willingly making it possible for you to pursue yours.  Appreciate their commitment to your future, and make sure you put out your best effort — that’s the best possible way to show your thanks.

 

 

Your Team Mentor's Responsibilities

 

A project mentor, or an expert in the area of science whom you have chosen for your project, can be a great help to you throughout the year.  Ideally, a mentor serves as a sounding board, a reality checker, a guide, and an inspiration.  He or she shouldn’t provide you with all related research information, pick your project, or develop your program model.

 

We consider the mentor to be very valuable contributor to a team's success in the competition.  Your mentor can:

 

·        help you brainstorm prospective problems to solve within the area of science you have selected and help you eliminate or redefine unfeasible ones (unfeasible projects could be too complex for your capabilities or for the time limits of the program),

 

·        help you find resources (literature, network information, data, and people) related to your chosen project,

 

·        provide information about the math and science that you need to use in your project,

 

·        help you select the proper platform and software for the computations involved in your project,

 

·        ask you lots of questions about the code to get you to think through the problem and possible solutions (here's a perfect spot for s to be guides and motivators rather than doers-your team needs the chance to develop the code for itself), and

·        monitor your team's progress and make sure you set and meet milestones to keep the project on track (no, not hassle you, just remind you — and, obviously, only if it's necessary.)

 

We expect that your mentor will:

 

·        show interest in your project and meet with you at regularly scheduled times,

 

·        ask you to explain your project often (to be sure you're staying on track and not losing sight of the original problem as you wade through the research and code),

 

·        keep sight of the milestones and deadlines and help you to meet them, and

 

·        keep in mind that you are high school students rather than professionals or college students and assist you to simplify the highly technical information appropriately.

 

We hope your mentor will be at Glorieta for at least part of the Kickoff conference to get to know you and to begin talking about the project.  After that, you will probably use a combination of e-mail, phone calling, and meetings to communicate with your mentor.  In the past, teams who have met with their mentors regularly have done well in the Challenge.

 

We'd like you to try to take a hand in getting one or more mentors for your team.  Mentors can be parents, neighbors, employees from local businesses, schoolteachers or college professors — the possibilities are endless.  How do you turn the possibilities into actual mentors?  First, recognize that many people are already familiar with the Challenge and will be happy to be involved in helping dedicated kids like you.  Those who haven't heard of the program are generally pleased to hear about a program that's got so much going for it.

 

There are very few adults in the world who don't care if high-school students are involved in good activities.  There are very few people who can resist sharing information and help about a topic that they know a lot about, especially if they have an interested audience.

 

The point here is that you don't need to feel reluctant about asking an expert someone to serve as your mentor. That person might be so overloaded with work that he or she can't serve as your mentor, but the person will likely feel pleased to have been asked.  And perhaps he or she will be able to suggest somebody else who will be a great mentor instead.


 Project Abstract

 

One of the most important things that you will do at the Challenge Kickoff is enter your Project Abstract electronically in one of the computer labs.  The abstract is a one or two paragraph description (at least 250 words and not more than one typed page) of the problem you have chosen.  In the abstract, you must clearly state:

 

what the problem is,

the definition of the problem

why it is important,

the purpose of the project or what results you hope to get,

how you plan to work on it, and

the plan of action or methods you hope to use.

 

The abstract is helpful to both you and the judges who will review the completed projects.  Preparing the abstract helps the team define exactly what its project will be.  After you pin down the problem that you will solve, you must devise a plan of action, in other words, decide how you will solve the problem.  This plan of action will guide your work during the year.  The plan may include doing research, writing a computer program, analyzing data, talking to people in that particular field, and drawing conclusions. The judges will read each abstract to get an initial impression of the project. You can read last year's abstracts at: 

 

http://www.challenge.nm.org/Archive/99-00/Abstracts/

 

Remember abstracts are short and concise.  Each of the points can be covered in one or two sentences.  You must also include the following: team number, school name, area of science, project name, the problem that you'll solve, and what you hope the outcome will be.  Your abstract and your project must fall under the general area of science that you stated on your registration form, but you can change make changes to your specific project up until you submit your interim report (the second milestone) in January. 

 

At the close of each of the two sessions at Glorieta, teams will upload their abstracts to the Challenge web page (http://www.challenge.nm.org) and print out copies for their mentors.  Your abstract will be reviewed and accepted at the Kickoff, and then it will be submitted to the Challenges judges for their information.  This first impression of your project gives the judges a baseline from which to measure your progress during the year.

 

Abstract Submission.

 

Bring a “camera ready” paper copy of the abstract to the Kickoff Conference.  You will use it during the Team Project Development session.  Before leaving the conference, enter the abstract online in the directory public_html.  You must use either the pico or vi editor, OR you can bring the abstract on disk and upload the file to mode.lanl.k12.nm.us without retyping it.

 

You will find an abstract template at

 

http://www.challenge.nm.org/abstract.stm

 

This is the file that will be in the public_html directories of Challenge accounts.   Review the text and CHECK THE SPELLING.  Submit the abstract with the command:

 

submit abstract0001.shtml

 

Challenge staff will place your abstract on the Challenge web page.  Teams who need assistance with their abstracts or uploading the abstract will find help with the friendly and knowledgeable Challenge staff.

 

Figure 1:  Example of an abstract:

(Team Number 038 from Lovington HS was finalist in the 1999 – 2000 Challenge.)

 

School Name: Lovington High School

Area of Science: Physics

Project Title: What Causes Torque to Reverse Itself? A Study and Explanation of the Rattleback (Celt).

 

Abstract:

A rattleback, also known as a celt, is a ten centimeter long plastic toy with a base shaped similar to the hull of a boat. The object's unique shape and placement of the elliptical foci mysteriously allows it to reverse its direction of motion when spun clockwise.

 

Our team will attempt to explain why the rattleback reverses direction mathematically and create a physical explanation. We will also simulate the  rattleback graphically on the supercomputer where we will change variables  such as length, focus, etc.

 

We hope to gain knowledge of the mathematical and physical concepts governing the behavior of the celt and understand the effects of altering variables in this process. 

 

Team Members:  Nicholas Tobkin, Elizabeth Myers, Dustin Graham, Jeremiah Giese, Juan Contreras

 

Sponsoring Teachers:  Mrs. Pamela Gray

 

Project Mentor(s):  Mrs. Pamela Gray

 

http://www.challenge.nm.org/Archive/99-00/Abstracts/038.shtml

 


Computers, Connections, and Sources for Help

 

After you and your team members return from the Challenge Kickoff conference, you will want to make sure that you immediately try connecting to the computers at Los Alamos by using the Internet connection at your school, or by using a dial-up account.

 

You will need access to these computers in order to work on your project.  These computers are also your contact with your project mentors, and the Challenge web page,

http://www.challenge.nm.org

 

This is the best way to stay informed about the next Challenge milestone and the Monday morning news.

 

Computers.

 

As a participant in the Supercomputing Challenge, you have access to LANL's Pi machine, a Cray O200 running the IRIX operating system.  You will also have an account on the Mode machine, which runs the LINUX operating system.

 

Machines at New Mexico State University, Sandia National Laboratories, and the Maui High Performance Computing Center in Hawaii may also be available for your use with special permission.  Only those students working on projects with extraordinary computation requirements will be given access to the other machines.  If you want to request an account on an additional machine, please send an e-mail message justifying your need for an account on that machine to consult@challenge.nm.org.

 

 

Connecting To the Internet Using a Dial-up Connection.

 

As a participant in the Supercomputing Challenge, you have access tothe New Mexico Technet’s dial-innetwork Internet access., which connects you to the various computer sites. Ordinarily, to log in to a remote computer, you must first dial and log in to the New Mexico Technet terminal server.  The Challenge dial-up service is a standard Internet PPP dial-up connection that is good for 60 hours per month per Challenge participant.  To set up dial-up networking on your PC, see the instructions in the back of this handbook and at http://www.challenge.nm.org/ctg/login/dialup.shtml.

 

When you log dial-in to the Technet modems Machine, you establish a "session."  Each session may last no longer than two hours. If you have not disconnected within two hours, you will be automatically disconnected.  It is important to save your work often so that you do not lose it if you are disconnected. After each session, you may dial again and log in for another two-hour session.

Dial-In Phone Numbers.

 

Whenever possible, please use local telephone numbers to call the Technet computer dial into Technet.  Teams from areas that have local dial-in numbers will not be authorized to use the long-distance 800 numbers. (Whereas uUsing the 800 numbers costs the Challenge a substantial amount of money,; using the local dial-in numbers costs much less.) 

 

If you have a problem getting through on the local dial-in numbers, you should contact New Mexico Technet Customer Support at (505) 345-6555343-7630.  In some cases, Technet will authorize a team to use the 800 service number even if they have access to a local dial-in number. If very heavy usage is a problem in your area, additional local dial-in numbers may be added.  The Message of the Day on machine Mode will tell you when new lines have been added in your area.

 

This chart shows the phone number that you should dial from your home area to reach the Technet computer.

 

City

Local Number

Alamogordo

437-4209

Albuquerque

345-8751

Artesia

746-3081

Aztec/Bloomfield/ Farmington

334-1532

Carrizozo

648-5561

Clovis

762-8673

Crownpoint

786-5602

Cuba

289-2009

Des Moines

278-2610

Espańola

753-3836

Gallup

726-0429

Hobbs

391-9131

Las Cruces

525-8688

Portales

356-8633

Ramah

783-4747

Raton

445-3395

Roswell

347-2568

Ruidoso

257-3441

Santa Fe/Los Alamos

827-6780

Socorro

835-6900

Taos

737-0870

Tucumcari

461-3852

Zuni

782-4409

 

For 800 Service (surcharge applies) call (800) 283-2638.

 

The ISDN Dial-up Number (Albuquerque only) is 346-2135.

A Technet ISDN account is required.

All modems are at least28.8 33.6 kbps, v.34 capable.  56 kbps V.90 modems are available in some locations.   More information on Technet’s modems is available at

http://www.nm.org/services/lcl-dial.html.

 

If entering ATDT phone number does not work, call Customer Support at New Mexico Technet, (505) 345-6555343-7630.

 

New Mexico Technet Customer Support

 

The New Mexico Technet customer support staff will take care of general questions, problems with your connection, or problems with dialing inlogging in to New Mexico Technet  The office is open from 8 a.m. to 5 p.m., Monday through FridayCustomer support personnel are available Monday Friday from 8 am to 9 pm, and on Saturdays from 9 am to 1 pm.   After regularOutside of these hours, you can leave a message on the phone recorder.  In your message, state what your problem is and your name and phone number.  Someone will call you back as soon as possible.

 

If you are calling long distance, be sure to mention that to the Technet customer support staff member who answers your call.  New Mexico Technet will call you back so your school does not incur a large long-distance charge.  Remember, e-mail is faster and cheaper.  With e-mail, you can also include a detailed description of your problem and examples of error messages.

 

e-mail: consulthelp@technet.nm.org or consult@challenge.nm.org

Phone: (505) 343-7630 345-6555

 

 

Connecting to Machine Mode through Telnet.

 

Once you have Internet access (either dial-up access or dedicated access from your school), you can log into the Mode machine by using a Telnet program.  Telnet is the primary protocol used on the Internet for remote login. Remote login is the ability to connect a computer on one network to a computer on another network and have the local computer behave as if it is directly connected to the remote machine.  The Challenge web page has instructions on how to use the telnet command to login to Machine mode at

 

http://www.challenge.nm.org/ctg/login/telnet.shtml

 

 

 

 

 

 

 


Interim Reports

 

After the Kickoff Conference, you will have until Friday, January 5, 20001, to refine your project and electronically submit your interim report. This report should describe your project, your progress to date, and your expected results.

 

The interim report, which must be at least 500 words in length, should expand on the information in your abstract. Please note that the interim report may not be a copy of the abstract that you submitted at  registrationthe Kickoff.

 

The interim report should include the following information:

 

 

 

 

 

On the report cover, be sure to identify your school, team number, and team members. For the hard-copy report's cover page, follow the format shown in Figure 2.  This format should be used for both a hard-copy interim report and the final report.  Note that you do not need to declare a judging category for the interim report.

 

Interim Report Submission

 

Before 5:00 PM on January 5, 2001, you should:

 

 

 

 

If you must instead submit a hard-copy report by mail, please use the following address:

 

New Mexico Supercomputing Challenge

New Mexico Technet, Inc.

5921 Jefferson N.E.

Albuquerque, NM 87109

 

 

 

 

Project Title

Category

 

New Mexico High School

Supercomputing Challenge

Final Report

April 54, 20001

 

Team Number

School Name

 

 
Figure 2.  Format of cover page for hard-copy interim report and for final report.

 

Team Members

____________

____________

____________

 

Teacher(s)

____________

 

Project Mentor

____________

 

 
This figure of a sample cover page shows what information you should include and how you should arrange it.  When you prepare your cover page, you will change the words in italics to the proper information for your team and your project.  You do not need to declare a judging category for the interim report.

 

 

 

Figure 3.  Example of an interim report

(Team 30 from Bosque Preparatory School was a finalist in the 1999 – 2000 Challenge)

 

Team Number: 030

School Name: Bosque Preparatory School

Area of Science: Environmental Sciences

Project Title: Modeling Black Bear Populations

 

Problem Definition:

New Mexico is unique for its weather.  Because of that, we are faced with many droughts, long and short during our hot unrelenting summers.  One consequence of these droughts has been a decrease of food in wildlife reserves.  In the fall, bears need to substantially increase their body fat for hibernation.  Bears from the Rocky Mountains have been seen wandering around streets and houses searching for food and shelter when they could not find enough in the wild.  We chose this project because we felt that perhaps the media was overplaying the bear situation.  We wanted to see how rare it would be that a bear would come in contact with a residential area.  We tailored that idea to simulating the effects of a growing residential area on a Rocky Mountain bear population. 

 

Problem Solution:

To do this, we had to be able to create an accurate model of a bear population and add variables to it that would simulate the effects of a growing residential area.  To create such a model, we had to study and combine modeling and simulation methods to accurately create a mathematical representation of a real situation.  Variables such as harvesting, range/territory size, and carrying capacity of the land will be incorporated into the program for the purpose of accuracy.  We had to write a program, a foundation, which was a simple model to simulate an unrestricted population of bears.  This population model is known as a Malthusian Model.  We will then add variables to the existing program, creating sub-programs where necessary, and keep it as simple and user-friendly as possible.  Our program will grow and be changed until it reaches the point where it is able to produce data for a bear population that is impacted by a loss of territory.  We also need to do extensive research on the bears to make sure that our program is accurate.  Then we need to find values to test our program based on the data. All the while we need to make sure that we didn't loose ourselves in the program or the user, so we were constantly looking for the most "user-friendly" route to writing the program. 

 

Progress to Date:

We have collected some information on the bear population in New Mexico and we have a C++ program that computes bear populations including variables for growth rate, carrying capacity, hunting, and habitat loss.  We evolved the program from a simple population model.  It first started out with a Malthusian Model, which became a logistic model and from there we added variables and made it more complicated.  The bear population information we have gathered has come from the New Mexico Game and Fish Department. From this information, we will pull out the necessary information, and then later use it as input to our program. Our program is currently a logistic growth model with hunting and carrying capacity decline. This program also writes the output to a file.

 

Expected Results:

Currently, our team is defining and extracting values from our data.  We intend to input the values into the program to allow us to compare the data produced by the program to real life statistics.  When fully completed, our program will be able to accurately simulate a bear population in the Rocky Mountains.  We will have added variables that would simulate the impact of a growing residential area into the program.  During the process of making our program specifically about bears, we will have made the program moldable to almost any living thing.  We will create an export file for the data that will display it tabular form as well as graphically.

 

Team Members:  Nicole D. Mumma, Kenny E. Sulterland, Samuel R. Ashmore

 

Sponsoring Teachers:  Debra M. Loftin, Dorothy I. Ashmore

 

Project Mentor(s):  Geoffrey Comber, Hal Meyer

 

http://www.challenge.nm.org/Archive/99-00/Interim/030.shtml

 


Regional Workshops

 

One-day workshops will be held at locations around the state from Tuesday, January 119, 20001, through Friday, January 2119, 20001. Your team will be invited to attend the session nearest your school.  Your whole team and your teacher must attend the workshop.  In the case of a schedule conflict, you can let us know that you will need to attend a different session on another date.

 

Your regional workshop will provide you with the opportunity to have questions answered, receive assistance with your projects, work on your programming skills, and discuss project progress with teams from other schools.  Challenge staff from Los Alamos Laboratory and from New Mexico Technet will provide training, games, problems, and presentations.

 

Please check the website, http://www.challenge.nm.org, for maps to these sites.

 

 

Region

Location

Date

Host

1

Eastern New Mexico University - Portales

Tues, Jan 119

Ron Obenhaus

2

New Mexico State University - Las Cruces

Thurs, Jan 131

Shaun Cooper

3

Santa Fe Community College - Santa Fe

Tues, Jan 186

Sandi Taylor

4

University of New Mexico - Albuquerque

Thurs, Jan 2118

Terry Babbitt

5

University of New Mexico - Gallup

Fri, Jan 1920

Ram Das

6

New Mexico Tech - Socorro

Fri, Jan 142

Mike Topliff

 


Project Evaluation

 

On a scheduled date between February 63 and 20February 17, you and your team members will make an oral presentation, not to exceed 30 minutes, to a team of Challenge judges.  Your whole team must participate in this presentation.  The judges from your region will have already read your team’s abstract and your interim report. 

 

During the presentation, your team will discuss your project, your progress, and your plans for completing your work.  You will need to be prepared to answer judges’ questions.  You might want to think of this presentation as good practice for your final presentation at Los Alamos in April.  You should plan to use all of the equipment and visual aids that you will use in your final presentation (including a network connection to the computers in Los Alamos)

 

The judges will evaluate both the project itself and your presentation.  They will give you a brief written assessment of your project.  The expectation is that your project will not be completed when you make this presentation.

 

Your presentation lets the judges get a better understanding of your project, review your progress, and offer advice and direction on overcoming obstacles or finding additional resources.

 

The table below provides the dates and locations for the Project Evaluation Sessions in the state. Please check the web site, http://www.challenge.nm.org, for maps to these sites.

 

 

Region

Location

Date

Host

1

Eastern New Mexico University - Portales

Sat, Feb  53

Ron Obenhaus

2

New Mexico State University - Las Cruces

Sat, Feb 53

Shaun Cooper

3

New Mexico Highlands Univ. – Las Vegas

Sat, Feb 10

Catherine Stringfellow

4

University of New Mexico - Albuquerque

Sat, Feb 120

Sandy Carter-Mayes

5

San Juan College - Farmington

Sat, Feb 127

Paull Holmes

6

New Mexico Tech - Socorro

Sat, Feb 17

Mike Topliff

 


Final Reports

 

 

Every team must submit a final report in either Category A (to compete for prizes) or Category B (to get feedback to use toward completing the project the following year).  Each team that registers in the fall must submit either a Category A or Category B report. All reports must arrive in HARD-COPY form (no faxes) at New Mexico Technet no later than NOON on Wednesday, April 5, 19994, 2001.  Teams who choose Category A must also email an MS Word attachment (team_xx_report.doc) of their final report to consult@challenge.nm.org by the same deadline.  The paper copy will be used for judging.  The electronic copy may be used on the web page and to prepare a CD for distribution to educators.  The electronic and the paper copy should have exactly the same content.

 

Writing the Final Report.

 

Before writing a report, it is important to decide what topics and information you will include.  Developing an outline can be critical to your success in conveying your work to your reader.  You don’t want to just dump your information onto your readers (including the judges!). To keep readers’ attention, you need to present carefully structured information that they can painlessly absorb and process.

 

For your Challenge report, you won’t need to develop an outline because we have developed one for you to use.  We want to ensure that you present your work in the best possible manner.  In the past, the best-written reports have followed this outline, and we strongly urge you to follow it as well.  In technical reports, creativity matters far less than clarity and organization.

 

Remember, for you to become a finalist team with the opportunity to present your project orally, you must first sell the quality of your project through the written final report.  The process of writing the report will help you prepare your information for the oral presentation and for answering the judges’ questions.

 

 

 

 

Format of the Report.

 

Cover page - Please follow the sample and specifications shown in Figure 2 and on page 27.

 

Table of contents  - Please include any figures, tables, and appendices.

 

Executive summary  - This is the make-or-break-you part of the report.  Do you know why you must write an executive summary?  The answer explains why it will make you or break you as far as the Challenge competition goes.

An executive summary is generally read as a stand-alone document by the bigwigs of a company to get a brief, comprehensive snapshot of a project, from its inception to its conclusion, in order to make decisions about supporting the project.  In the case of the Challenge, the executive summary is the part of the report that the judges read to decide whether to shelve the report or to continue on to the body of the report.  You will never make it to the finals of the Challenge unless you have written a concise, complete, and well-written executive summary that

·        covers the significant points of the report,

·        is well-organized and very tightly written (i.e., all necessary, but no extraneous material), and

·        is written in plain English rather than in technical terms (the primary users of executive summaries are generally well-educated people who do not necessarily have a technical background).

 

Body of the report - The report must show that you conducted a scientific investigation, obtained results, and arrived at some conclusions.  The following components are all critical to the reader’s understanding of and appreciation for your work.  Please be sure that you address each one clearly and completely.

 

 

 

·        In your conclusions, you interpret your results based on the facts and evidence that you have gathered.  (therebyYou should show demonstrating that you have thoroughly processed your results inwith regard to the context of the original problem that you selected).  It is important to clearly state what was your most significant original achievement on the project.

·        Recommendations are especially useful if you had to greatly narrow the scope of your project in order to complete it in the limited time that you had, if your results weren’t at all what you expected to get, or if you don’t believe your results to be complete or accurate.

·        Acknowledgments (optional) give you an opportunity to thank the people who have helped you on the project (s, teachers, administrators, etc.).

·        Reference list or bibliography - You must be sure to identify the sources from which you obtained information.  You can find formats for citing the various types of printed material (books, reports, articles, etc.) in text bookstextbooks such as the Harbrace College Handbook (Horner et al. 1998),. but  sSeveral examples are provided in this packethandbook so that you need not go searching for another resource.  The important thing is to be complete, accurate, and consistent.

·        The sources must be listed in alphabetical order by the authors’ last names.

·        whose listings areThe sources should be readily traceable by the reader because of the thoroughness of the information you have provided.

·        whose listings areThe sources should be presented in a consistent format (see samples of formats provided on the attached sheet).

·        Appendices - One or more are optional that are referred to in the body of the report and that follow the body of the report in the order in which you refer to them in the body.  They should be identified by capital letters of the alphabet and used in sequence (the exception being when you only have one appendix, in which case you just call it “the Appendix”).  Appendices are used to provide information that supports your report but would serve as a distraction to your reader in the body of the text.  They may include data, programming codes, charts, and tables.

Sample Reference Formats.

Citing Information: Electronic Sources - Information that you obtain online should be treated in a special way in your bibliography.  You must identify the type of medium that you used to get the information and include an availability statement that gives the “path” for retrieving the information.

 

The general form for citing electronic information is:

 

Author. (date). Title (edition), [type of medium]. Available.

 

You will notice that periods separate all of the items except edition, which is followed by a comma.  The title is in italic typeface, and only the first word of the title is capitalized unless it contains proper nouns. The “type of medium” statement identifies the means of communication that you used, such as online, CD-ROM, or disk. In the “Available” statement, be sure to give enough information to permit retrieval of the cited work. You will notice in the examples that the avenueprotocol to be used (FTP, Telnet, etc.) is stated, followed by the directory and the file name. Email citations include the message that should be used to retrieve the information.

 

If you have questions about citing a particular item, send email to consult@challenge.nm.org for help with the proper form.

 

 

Examples of citations for electronic sources:

 

  Kehoe, B. P. (1992). Zen and the art of the Internet  (2nd ed.), [Online].

Available FTP: quake.think.com  Directory: pub/etext/1992  File: zen10.txt

(This example shows a work that was transferred by FTP.)

 

  The educational directory [Online]. (1992). Available: Knowledge Index 

File: The Educational Directory (EDUC6)

(This example shows an individual work with no listed author.)

           

  Bowers, K. L., LaQuey, T., Reynolds, J. (1990, August). FYI on where to start—bibliography of Internet working information [Online]. Available e-mail: NISINFO@NIS.NSF.NET  Message: Get RFC1175.TXT-1

This information is taken from the book Electronic Style: A Guide to Citing Electronic Information  by Xia Li and Nancy B. Crane.

(This example shows an individual work with multiple authors. It was obtained by electronic mail.)

           

  Minch, Edwin W. "Spider." World Book Online. July 20, 1999                <http://wbonline.worldbook.com/dynaweb/wbcoll/wboearts/IDMATCH(ID,AR524980)?DwebQuery=%22spider%22#top>.

(Format is: Author's Last Name, Author's First Name. "Title of Article." Encyclopedia Title. Date of Visit to Site <URL of Article>.)

            This example shows an encyclopedia article on the Web.

           

Additional Writing Hints.

·        The hardest part of writing a final report is starting, so if you get the introduction and description of your project on paper nowas soon as possible, you’ll have conquered the hardest part.

·        Build from your interim report, using it as a first draft for your introduction and the description of your project.

·        Define technical terms.

·        Define an acronym at its first use.

·        Use headings and subheadings to help the reader focus on each part of the report.

·        Place captions an all tables, charts, and graphics.

·        Use at least a 10-point font size so that the text can be easily read.

·        Number the pages of your report.

·        Proofread carefully. Don’t rely on the spell checker.

Your final report should focus on your project rather than on the experiences of your team.  Be sure to follow the rules that govern the submittal of final reports so that your team is not disqualified.  Please keep a copy of your report in case any problems arise in delivering it or copying it for the judges.  Please follow these guidelines for your report:

 

 

 

 

Carefully check your final report for spelling and typographical errors.  You should have each team member check, since spelling mistakes and other errors will be counted against you.

 

Project Title

Category

 

New Mexico High School

Supercomputing Challenge

Final Report

April 54, 20001

 

Team Number

School Name

 

Team Members

____________

____________

____________

 

Teacher(s)

____________

 

Project

____________

 
You must include a cover page in your final report with the following information: your project name, team number, school, team members, sponsoring teacher, project , and your statement of intention  regarding the about what trackCategory for which your report should be considered with regarding to Judging (Category A -  to compete for awards and prizes - or Category B - to just get feedback that will be helpful if you want to work on the same project again next year).you expect to submit your report for.

 

This sample cover page shows you what information you should give and how you should arrange it. When you prepare your cover page, you will change the words shown in italics to identify your team and project.


Judging

 

In April, the final judging for Category A (competitive) projects is held in Los Alamos. 

The Challenge judging panel is made up of scientists and computer professionals who work

 


throughout New Mexico in universities, government laboratories, and private

 

industry.  The judges evaluate your project at three different stages so that you get feedback you can use to make improvements and to refocus your work if necessary.  This system also lets the judges get familiar with your project and observe your progress as the project develops.

 

 The entire panel of judges will receive copies of the Category “A” reports for their review.  Each judge places brief comments about each report at a special Judges’ web site.  After all of the judges have reviewed the comments about all of the reports, they all participate in a conference telephone call to determine the list of finalist teams based on the judging criteria

 

·The finalist teams are invited to make a 30-minute presentation of their projects to the full panel of judges on the day before Awards Day in Los Alamos.  This marks the end of the first of two phases of the final judging.

 

During each finalist team's presentation, the various members of the team describe the project, demonstrating their teamwork and shared work responsibilities.  Remember, practice makes perfect, so if you make it to the finals, be sure you take the time to carefully plan out the presentation text, visual aids, program graphics, and code and to practice doing the whole presentation together, using the various tools.  Work out the kinks ahead of time — you'll feel well prepared, and that'll help with the pre-show jitters.

 

 

There will need to be a few minutes left at the end of the 30-minute session to allow for questions from the judges.  Again, some practice could help.  Try to imagine what questions the judges might ask. If you can't include that information in your presentation, be sure to prepare answers in case the questions are asked. Decide ahead of time what topics will be covered by which team members.

 

After hearing all of the presentations, the judges will use the judging criteria to arrive at a consensus about the top teams (the number of which will be one more than half the number of finalist teams).  Each judge will then rank the top teams.  Each team's rankings will then be averaged.  The top teams' averages will determine the first place, second place and honorable mention winners.

 

 

Final Judging for Category B.

 

If you submit your final report in Category B (non-competitive), you will be invited to attend Awards Day, just like any other team who has completed the Challenge requirements.  Unlike the teams with Category A projects, however, your team will be able to continue work on your project during the next Challenge year.  You can submit your project as a Category A project next year.  Although the judges would then consider your report from the first year, only your progress from the second year would be assessed in the final judging.

 

Judging Criteria.

 

Projects are judged on overall quality and on the progress that your team makes during the Challenge year.  Remember that it is important to submit a project that is complete. Modest but complete results are more impressive than a grand scheme with no solid results.

 

When examining projects, the judges consider the scientific content; the effectiveness of the computational approach; the creativity, innovation, and initiative that you showed in developing and carrying out the project; and the clarity of your presentation.

 

As you prepare your project for the judging, you might want to use the following checklist of items that the judges will consider.

 

1. Scientific Content

 

 

 

 

2. Effectiveness of the Computational Approach

 

 

3. Creativity and Innovation

 

 

4. Clarity, Conciseness, and Organization

 

 

 

Original Code versus Borrowed Code.

 

You must decide whether to write your own computer code or borrow an existing code.  The judges might give credit to a team for writing an original program; however, teams who use existing code are not downgraded.  In making this decision, you should look at your team's programming strengths, the type of code you need for the problem you are working on, and the approach that will give you the best overall solution.

 

If you do use borrowed code, be sure to acknowledge the originator of the code.  Indicate any modifications that you make to the code and explain the purpose of the modifications.

 

 

Preparing Effective Visual Aids

Many people take in information better by eye than by ear, so a visual aid can be a powerful tool to get your message across during your presentation.  The following hints can help you design effective visual aids for your presentation to the Challenge judges.

PLAN what you want to communicate and where it will be presented. 

·        Know your audience.  What kinds of information will best to show the judges what your project is about and what you accomplished?  

 

·        Know your environment.   Think about how you will setup the area you and your teammates will use while you are speaking.

 

 

 


·CHOOSE the type of visual aids that you will use.

·        Overhead Transparencies

- Advantage: Transparencies are easy to prepare.  You can use overlays of additional transparencies to build a complex picture, or you can cover a series of bullets and reveal them as you speak

- Disadvantage: Changing transparencies or losing the correct order can distract the audience.

·        Projected Computer Images

- Advantage: You can combine screens of information with a live demonstration of your computer software.

- Disadvantage: Equipment failures can ruin your presentation; always have back-up visuals prepared.  You may not be able to face your audience if you are seated at a computer.

·        White/Chalk Board or Flip Chart

- Advantage: You can make impromptu sketches and notes during the presentation.

- Disadvantage:  Information may not be visible to large audiences. Writing on these instruments can disrupt the flow of your presentation.

 

DESIGN THE LAYOUT keeping in mind that your audience must be able to easily see what you want to communicate.

·        Keep each visual simple.

- Use main points and keywords rather than sentences.

- Place a margin on all sides to frame the information.

- Leave adequate space between words and lines.

·        Coordinate the use of color.

- Use no more than three colors per visual.

- Be consistent when using color (all titles should be in the same color).

- Avoid visuals that are too dark toor too light to be easily seen.

·        Emphasize readability.

- Choose a typeface and size that can be easily read from the back of the room.

- Write text with both upper case and lower-case letters (all uppercase are hard to read).

- Use bar charts to show varying quantities or to compare two or more types of data.

- Use pie charts to show portions or percentages (identify each component).

 

Remember that your facial expression, gestures, body language, and clothing are your most fundamental and most effective visual aids.


Awards Day

 

All participants who have submitted a final report are invited to the Awards Day activities at the Los Alamos National Laboratory on Wednesday, April 25, 2001.  You will get to take tours of the Laboratory and hear talkstalk to scientists about the many kinds of work going on at LANL.  At Awards Day, y, see many parts of the Laboratory,ou will attend the awards ceremony be served lunch, and participate in the tours.  The finalists will enjoy an elegant reception.

 

Posters.

 

If you attend Awards Day, your team must prepare two posters:

 

(1)   a technical poster that describes your project (a sort of photograph that shows your entire project at a glance) and

 

(2)   a graphics poster whose artwork and catchy slogan creatively embody the Challenge program.

 

You will need to bring both of these to display at Awards Day.  The posters may be no larger than 22 by 30 inches (standard poster-board size) and can be hand-drawn, designed on a computer, or created by a combination of methods.

 

The Both posters must be comprised of original artwork and text!  You may not copy or borrow pictures, artwork, slogans, etc. from any outside source.  At Awards Day, all of the Challenge participants will judge the poster entries and select the winners for both categories.

 

The poster that best displays the technical information about a project will serve as the cover for the publication of the compiled finalists' reports.

 

The best graphics poster will serve as the Challenge logo for the next year, appearing on Challenge letterhead, T-shirts, book bags, and the Web site.  This year there is a $200 award for the individual(s) who design the winning graphics poster.

 

Awards and Scholarships.

 

This Challenge year, scholarships and financial awards will be awarded for excellence in such areas as leadership, scientific or mathematical achievement, research, programming,

 

and project development within a team.  If you feel that you have demonstrated superior skill in one or more of these areas, you should apply for a scholarship.  Students wishing to be considered MUST complete the process described.

 

The following scholarships are available:

 

 

 

 

 

·        Renewable full-tuition scholarship to NMHU.

 

·        One-time $1,300 scholarship to ENMU.

 

·        Renewable $1,000 Physics scholarship to NMSU. 

 

 

 

If you apply for the Amy Beth Boulanger Memorial Scholarship, you will automatically be considered for the one-time scholarships.

 

If you apply for the one-time scholarships, you may not designate the school.  The institution providing the scholarship will be determined by the "luck of the draw." However, if you win, you can swap with the other winners before any of you submit the scholarship acceptance document to New Mexico Technet.

 

All scholarships are valid only through the institution's fall registration cycle for the calendar year in which the recipient graduates from high school.

 

Scholarship Application Process.

 

The deadline for applications is noon on Wednesday April 54, 20001. To apply for a scholarship you must:

 

 

 

 

 

 

If you want to be considered for a scholarship award, you MUST submit a letter describing your contribution to the team project with an emphasis on the specific skill that you felt you demonstrated to a superior level.

 

The sponsoring teacher MUST endorse your letter and outline the superior skill or quality under consideration, providing examples of situations in which you exhibited it and discussing the impact that your superior skill or quality had on the project.  Whereas multiple students from your team can apply for scholarships, only one student on your team should apply for a scholarship for outstanding leadership.

 

Your project and/or other team members may also provide statements that support the superior nature of your particular skill or quality and your contribution to the team effort.  It is the responsibility of the sponsoring teacher to ensure that all documentation, including supportive statements, are mailed in an envelope to:

 

NM HS Supercomputing Challenge

c/o New Mexico Technet

5921 Jefferson, N.E.

Albuquerque, NM 87109

Attention: Scholarship Competition

 

NOTE: Do not include any other team project documentation with this application.  Both interim and final reports MUST be submitted for any member of that team to compete for a scholarship.

 

The scholarship applicants will be invited to appear before a panel of Challenge judges to discuss their outstanding quality or skill in the context of their team project.  This question-and-answer session will take place on Tuesday, April 248, 19992001, in Los Alamos.

 

Special Awards.

 

Sponsors, contributors, or professional organizations may present prizes in special categories. These awards are usually trophies, plaques, or medals. Special awards have been presented for Creativity and Innovation in the past.

 

Other Awards.

 

Awards are presented for outstanding scientific projects, team leadership, and excellence in many different categories.  The following awards for outstanding projects are available to participants in this year's Challenge and are presented to both the team members and their sponsoring schools:

 

·        Awards to Team Members

 

1st Place: Each student on the team will receive a $1000.00 savings bond.

 

2nd Place: Each student on the team will receive a $500.00 savings bond.

 

·        Awards to the Schools

 

The schools sponsoring the first- or second-place teams will receive computer equipment for the teacher of the winning team to use in the classroom.  The schools sponsoring the honorable mention teams will receive computer or networking equipment for the sponsoring teacher to use in the classrooms.  If a team has more than one teacher, the Challenge will provide one set of equipment to be shared.

 

·      Electronic Search and Browse

 

·        Environmental Modeling

·        High-Performance Computing

 

·        Judges' Special Recognition

 

·        Multimedia Presentation

 

·        Oral Presentation

 

·        Poster (technical presentation)

 

·        Poster (graphical presentation)

 

·        Teamwork

 

·        Written Final Report

 

·        Best Use of a Microsoft Product

 

If they wish, the panel of judges may award a special Judges' Recognition Award to a team that impresses the judges by the quality of its work.  Any team that submits a final report in Category A or Category B will be eligible.


Sponsors

 

Los Alamos National Laboratory/DOE and New Mexico Technet sponsor the Challenge program in partnership.  Universities, businesses, and other national laboratories contribute major funding to cover the cost offor the Kickoff Conference in the fall and the Awards Day events in the spring;.  These organizations also provide time on the computers for your project work; and provide employees, who to conduct training sessions and advise Challenge teams throughout the year.  Be sure to look for sponsor representatives at the Challenge activities during the year so that you can thank them!

 

Primary Sponsors

Los Alamos National Lab/DOE


New Mexico Technet

 


Benefactors

Intel Corporation

Kinko's

Microsoft

ZiaNet, Inc.

Patrons

Albuquerque Tribune

Belew's Office Supply

Council for Higher Education Computing Services (CHECS)

Cray

Dean Gianoploulos Design

Eastern New Mexico University

Miller Bonded, Inc.

New Mexico Highlands University

New Mexico Tech

New Mexico State Department of Education

New Mexico State University

Paul Duke

Sandia National Laboratories

San Juan Community College

Santa Fe Community College

University of New Mexico

Western New Mexico University


Acceptable Use Policies

 

As a participant in the New Mexico High School Supercomputing Challenge, you will have 60 HOURS of MONTHLY access to the New Mexico Technet, Inc. dial-upin lines., computing systems and networks, to Machine Pi at Los Alamos National Laboratory (LANL), and to the Internet. Use of these facilities New Mexico Technet’s dial-in lines, and all the provided computing systems is a PRIVILEGE, and you MUST act in a responsible and ethical way at all times.

 

Through these facilities, you will be able to access information on computer systems around the world.  Challenge participants, their parents, and their schools must understand that New Mexico Technet, Inc., and the Challenge sponsors and their employees have NO control over the access to specific systems or the content of information on any system.  Some systems may contain material that may not be is inappropriate for high school students. New Mexico Technet, Inc., bans the use of inappropriate materials;  Challenge participants are strictly prohibited from accessing and using inappropriate materials.  Parents of participants are asked to monitor home use of the computer systems.

 

Challenge participants are encouraged to seek help for their projects using e-mail and other Internet resources.  Bear in mind, however that the accuracy, advice, opinions, and services provided via these services and contacts are solely the responsibility of the organization or individual providing them.  None of the Challenge sponsoring organizations is responsible for any information that is  received from any other source.through network contacts. However, the information, opinions, advice, and services provided via the New Mexico Technet, Inc., computing and networking systems are those of the provider and not New Mexico Technet, Inc.

 

As a Challenge participant, you have access to a wide array of computing facilities and information:

 

Dial-in Cconnectivity support seven days a week: (505) 343-7630

 

Technical support from LANL: (505) 667-5745

 

Security

 

Each Challenge participant receives an individual account and password that no one else may use.  Always protect your password and the access to your account.  If your password is lost or stolen or if you believe someone may have unlawfully entered your account, you must immediately notify New Mexico Technet and LANL.

 

e-mail: help@technet.nm.org and consult@challenge.nm.org

phone: (505) 343-7630 and (505) 667-5745

 

Online Conduct

 

Los Alamos National Laboratory and other organizations providing access to their computing resources also have strict rules about using their facilities.

 

Your actions while online must always be at the highest ethical level.  System and network administrators monitor all activity.  Any inappropriate actions may result in your being dismissed from the Challenge and your account being terminated.

 

Any inappropriate behavior or attempt to restrict or inhibit other Challenge participants from using and enjoying the Challenge computing and networking systems is strictly prohibited.

 

You may not publish over the system or network any information that is illegal, that violates or infringes on the rights of other people or that is abusive, profane, or sexually offensive.

 

You may not publish information that contains unsolicited advertising or that solicits other participants to use goods or services.

 

You must not use the facilities and capabilities of the system or network to conduct any non-Challenge business or activity or to solicit the performance of any activity that is prohibited by law.

 

Only public domain files and files which the author has specifically approved for online distribution may be transferred by Challenge participants.

 

You must have the author's permission to place copyrighted material on any system connected to or used for Challenge activities.  If you download copyrighted material for your own use, permission must be specified in the document or on the network or be obtained directly from the author. For your protection, be sure to keep a copy of the permission.

 

New Mexico Technet, Inc., and Los Alamos National Laboratory reserve the right to monitor the activities of Challenge participants and to fully cooperate with local, state, or federal officials in any investigation concerning or relating to information transmitted on any system connected to or used in Challenge activities.

 

Enjoy your 60-HOUR MONTHLY Challenge accounts, but keep in mind that itthey will be terminated immediately for ANY inappropriate actions, not just those listed here.  You or your agentparent, guardian, or teacher may request the termination of an account by sending a notice to a system or network administrator.  The termination will be effective on the day the notice is received or on a date specified in the notice.


Setting Up Dial-up Networking on a PC

 

To use dial-up networking on a PC to access machine mode.lanl.k12.nm.us at LANL through the New Mexico Technet network, follow the example below.

 

Setup Step 1.

           1. Click on Start

            2. Click on Programs

           3. Click on Accessories

           4. Click on Communications

           5. Click on Dial-Up Networking and you will see

 

 

 

Setup Step 2.

            1. Double click on the Make New Connection icon.

2. Enter a name for this connection, like Technet dial-up or mode.  In this example we will use mode

           3. Select the device (modem) you will be using.

            4. Click Next.

 

                         

 

Setup Step 3.

1. Look up the local dial-up number for your area from the Challenge Handbook and enter it. (You don't need to put in the area code.) We have used the Santa Fe number in this example.

            2. Click Next.

 

 

Setup Step 4.

            1. That's just about it.

            2. Click on Finish.

 

Dialing in, Step 1.

1.      Click on the mode icon in the Dial-Up Networking folder.

2.                               

                 

 

 

            2. Enter your challenge username followed by @chall

            3. Enter your password.

            4. The phone number should already be there, from the setup.

            5. Click Connect.

 

                        

 

 

Dialing in, Step 2.

1.      It should be automatic from here on.

 

 

 

2. You can close this window.

3. You now have a connection to the Internet and can use a web browser to access Internet sites or use telnet (Start, Run, enter telnet mode.lanl.k12.nm.us).

 

Troubleshooting.

1.  If things don't work correctly, highlight the mode icon and right click and select Properties.  They should look like:

 

 

 

 

 

 

2.  Click on the Server Types tab to see:

 

 

 


 

 

3.  Click on TCP/IP Settings to see:

 

 

 

 

 

 

4.  If you are still having trouble, contact consult@challenge.nm.org or call New Mexico Technet at (505) 343-7630.