AiS Challenge Team Abstract

Team Number: 006

School Name: Albuquerque Academy

Area of Science: Computer Science/Physics

Project Title: Brittle object collision using smooth particle hydrodynamics

 

 


Using SPH, smooth particle hydrodynamics*, we will attempt to construct a program that can accurately predict the interaction between two colliding objects. Mainly we will focus on brittle materials. First we will create a two dimensional simulation of the objects collision, then correct as necessary. Once we have finished with that we can then move to a three dimensional representation of the collision. As necessary we will do our own tests with actual objects to test the representations created by our program.

*Smooth Particle Hydrodynamics is a gridless particle method for solving the Lagrangian equations of hydrodynamics. Instead of using grids to represent objects it considers the particles in the object and uses those in the equation to accurately describe the motion.


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