AiS Challenge Team Abstract

Team Number: Ch078

School Name: Santa Fe High School

Area of Science: Room Acustics

Project Title: A Computational To Sonar Point Determination

 

 


A Computational To Sonar Point Determination 








Team members: 
Alessandra Peluso 
Vanessa DiLoreto 
Matthew Smith 
Thuso Simon 
Date of submission: 
4-03-02 
Instructor: 
Anita Gerlach 

Project Statement 
Our project will calculate the foci of sound waves in a three-dimensional
environment. This science is useful for planning for buildings, theaters,
classrooms, and even satellites. Algebra and trigonometry will be used to
determine the foci. The variables used will be the primary materials used
to create the environment, their sound absorptive qualities, and the
dimensions of the environment. Computers will be used to carry out the
input of data and calculations. Computers may also be used for
visualization. 

Background 
The subject of foci points comes up often when building a theater.  The
most expensive seats in a theater are where the highest quality of sound
is heard, which is where the foci points of the theater are.  Foci points
are used in the construction of speakers, and in the placing of speakers,
in such a way that the sound quality will be the highest, in places such
as cars, and theaters.   
A focus point is where the sound waves meet when reflected, in a room.
Math models help describe where these points will be in certain rooms.
The size and shape of a certain room determines where these foci points
will be.  There are also several other factors that have an affect on the
sound waves, and where and when they will travel.   
Sound waves will be partially absorbed into different materials, at
different rates.  While almost all of a sound wave reflected off of a
concrete wall would be deflected, some would be refracted, which means it
is absorbed, and can reflect in a different direction than the rest of the
wave that was not absorbed. If however, a sound wave is directed at a
thick carpet, or heavy upholstery, curtains, etc., the sound will be
absorbed at a different rate.  These different rates of absorption cause
interesting effects on the sound wave.  It can be reflected the same
direction, only a short time later, causing reverberation.  This means
that the sound wave was absorbed in the material, and could not escape for
a while.  The slowed down sound wave creates an echo in the room, because
the sound waves that were not absorbed have reached the focus point a
short time earlier than the absorbed sound wave.  This delay is not very
noticeable, but the lower quality of sound is very noticeable.  Other
factors that cause reverberation time are objects that deflect the sound
so that it has a longer distance to travel to the focus point.  Thus, the
sound wave will again arrive at a later time, creating a slight delay,
taking away from the quality of the noise that is projected. 

Materials 
Programming 
-Computers 
-UNIX programming 
Presentation 
- Microsoft power point 
Background information 
- Internet 
-Books 

Method 
Our project did not require us to perform experiments in the field. Our
form of acquiring information was to do extensive research in the field. A
large portion of this project was the search for pertinent information to
the subject of acoustics.  We gained knowledge in the many areas of
acoustics.  We learned about sound waves and how they react to different
substances.  The research also covered how acoustics are used in the real
world, the world we live in today.  We then had to study parabolas, to get
a basic understanding of how sound waves are deflected, and what foci
points pertain to.  We learned a lot through our physic's and algebra
classes. 
For our project, we originally had several different math models.  All of
these models helped determine different aspects of acoustics in a certain
room.  Some equations assisted us in finding the reverberation time, while
others defined the perfect shape of a room, to achieve maximum quality of
sound over the most widespread area.  Due to time restrictions, we had to
limit the amount of detail we could put into studying acoustics.  We chose
a few math models to help us get a better understanding of acoustics.  We
first started with a very basic formula, 
4RCC = U, to determine the focus point of a parabolic room, where R is the
focus point.  This equation is very basic, and it cannot be applied to the
real world in any way, because to create a never-ending parabolic room is
at this point in time, impossible.  We next attempted to calculate the
reverberation time of a room, using Sabine's equation for reverberation
time: RT=. 161V/A.  This equation was much more difficult for us to use,
because it involved several separate variables.   V stands for the volume
of a room, and A stands for the absorption coefficient of the material of
the room. 
We attempted to create two separate computer programs to assist us with
our observations.  The first computer program used our math model that
figured out the focus point in a parabolic room.  This program used the
input of the height and size of the parabolic room, and could find the
exact spot of the focus point in the room.  This program was very simple,
using our very basic equation.  We obtained data from this, but as the
equation and the program were very basic, the answer was also very basic.
Next, we attempted to form a much more complicated computer program.  We
attempted to use our equation for reverberation time.  This program was
more difficult, because it used the input of several different factors.
It required the height, and widths of the room.  It also required the
input of the absorption coefficients of whatever material the room was
made of.  This was very hard to do, because we had to create a menu for
the user to choose which material to use.  Then we had to make this choice
represent the specific number value of whatever material was chosen.  This
number was then to be plugged back into the original equation.  Though we
attempted to complete this program several different ways, we were
unsuccessful in creating a working program that could accurately find the
reverberation time of a room. 

Observations 
Our limitations were as follows.  All of the resources needed to perform
experiments were unattainable due to lack of funds.  We did not find any
similar studies or experiments that pertained to our project at all.  We
had no way of testing the information and data we collected. 
We could not test the validity of our data, the answers we obtained with
our program, although we do feel we have been honest to the equation and
feel that our answers are correct. 
We were unable to find, or gain access to any similar studies with which
to compare; however we do feel that we held up our original goals with
what our program was to perform. 

Conclusion 
We feel our project partially does what we intended. It gives the foci
points to a parabolic room.  This however, is not very useful in real
life, because a parabolic room is hard to come by.  The data we received
shows the accurate spot where the sound waves would hypothetically travel
in this parabolic room.  This also takes for granted the absorption of
sound waves, meaning the walls were completely solid, which is also, not
possible in real life.  Our attempt at creating a program to determine the
reverberation time of sound based on the materials that the room was
composed of failed.  If we had been successful in creating this program,
the results could have been applied to real life.  It would aid an
architect in building an arena by giving an approximation of where the
foci points are located, and where sound absorbing materials could be
placed, to dampen echoes.   

Bibliography 
1. "Acoustics Calculations"
www.homepage.ihug.com.au.?audio?audio?gadgets.html November 9, 2001 
2. "Room Acoustic" www.web.iol.lz/etos/irooms.htm November 9, 2001 
3. "Noisenet Acoustics" www.noisenet.org/Noise_Room%20Acoustics_Reverb.htm
November 9, 2001 
4. "Wave Refraction" www.kttering.edu/drussel/Demons/refract/refract.html
November 9, 2001 
5. "Netroedge Room Simulation" www.netroedge.com/phil/RoomSim November 13,
2001 
6. Faughn, Jerry and Serway, Raymond Physics  

Team Members

Anita Gerlach

Makoena Simon