The
New Mexico High School Supercomputing Challenge
Handbook to the 1999 2000 Challenge
Your Sponsoring Teacher's
Responsibilities
Your Team Mentor's
Responsibilities
Appendix
A: Areas of Science Appropriate for Challenge Projects
Appendix
B: Computers, Connections, and Sources for Help
Appendix
C: Registration Forms and Information
Appendix
D: Report Specifications
Appendix
E: Midyear Challenge Activities
Appendix
G: Awards and Scholarships
Welcome
to the 2000-2001 Challenge! Together well Byte into the Millennium!
Im thinking about trying this Challenge thing, but it sure
would be nice to check out just what Im getting myself into...
Good
idea! We hope youll talk to any kids you know who tried the Challenge last
year. We also hope that youll read this information, because it can fill you
in on most of what you need to know to take the plunge. If it doesnt, let us
know (our names, numbers, and addresses are on the inside front cover of this
users guide)well answer any questions for you. Well also be sure to include
your question in next years information!
What if Im not a computer jockdoes that mean Im not cut out for this stuff?
You
dont need a particular grade point average, previous computer experience, or
to be enrolled in particular classes (unless your school has its own rules for
participation). The most important thing you need to take part in the Challenge
is a real interest in learning more about science and computing. In the nine
years of the Challenge, more than 4,500 high school students have found that
out.
Once
you and your buddies (or soon-to-be buddies) decide to join up as a Challenge
team (you can go solo, but a team of up to five people is preferable), youll
need to enlist a teacher sponsor (any interested teacher from any discipline is
fine). Your next task: choose an interesting scientific problem from an
approved area of science to research and solve using computational science,
perhaps on high-performance computers.
We
define computational science to include:
·
modeling
scientific problems that are too complex or too big to model by traditional
experimental methods,
·
devising
simpler methods to approximate the accuracy of more complex calculations, or
·
performing
complex computational operations to more efficiently determine effective
experimental methods or products or to evaluate quantities not attainable by
experimental methods.
(Please
note that you need special approval to conduct studies on human subjects.)
Youll
run your project from your schools or school districts existing computer
equipment connected by the New Mexico Technet network to high-performance
computers at various sites (see Appendix B). If your school doesnt have access
to computer equipment and supporting network equipment, contact New Mexico
Technet (see phone number on inside front cover).
Teams
can be made up of any mix of students (from different grades in your school, or
from a couple of schools in small communities) who are enrolled as full-time
high school students in the district. Your school can field no more than four
teams.
How on Earth will we ever figure out what kind of science problem to choose, and what if its too hard or the Challenge people think its dumb?
Dumb
isnt an issue, but choosing something appropriate, or turning an idea into
something thats appropriate is important. Thats where your teacher can help.
You can also use the Adventures in Supercomputing (AiS) textbook at
http://ais.cs.sandia.gov/AiS/textbook/unit2/projdev2.3.1.html
to
help you select a project. Even a teacher sponsor with an unrelated background
could be very helpful. And theres sure to be a science, math, or computer
teacher at your school who could help you get started with thinking about what
your interests are and how you could make those the topic of a science
problem. The Challenge web page has
archives of past projects. Look there
for ideas about the kind of projects teams have selected.
As
for us, thats what were there forto make the Challenge work for you. Just
dont wait for us to read your mindif you need answers or help, take the
initiative and let us know! (See the inside back cover for our names and how to
reach us by phone, e-mail, fax, or snail mail!)
And,
once you know your general area of science (see Appendix A), youll want to
find a mentora professional in that field who wants to work with you. It could
be a parent, a local business-person, a nearby college professor, or a family
friend. Well be happy to help you find a mentor if these possibilities dont
pan out.
Your
mentor can help you select a feasible problem and provide you with, or guide
you to, the technical information you need. He or she can also help you develop
a mathematical model, select the best software for developing a computational
model, and act as a sounding board throughout the project. Teachers and
students from previous years say that having a mentor makes or breaks a team.
Only
your team can do its own thinking, researching, and deciding, but there are
lots of people ready to do some steering throughout the whole Challenge process
(for help with computer issues see Appendix B).
Whats next? The Kickoff!
The
Kickoff is held at the Glorieta Conference Center near Pecos. At least one
member of each registered team and a teacher needs to come to Glorieta. The
Kickoff includes an overnight stay, workshops and seminars on computational
science and mathematical modeling, meetings with scientists to plan your
project, and computer lab sessions to practice research and programming skills.
Its time to get online and register! Point your Web browser to
and
follow the links to register yourself and your team by 5:00 p.m. on Friday,
September 24, 1999. You will choose an instructional track, First Year or
Second Year, based on your experience.
Technet
needs the signed copy of the Team Entry Authorization Form by 5:00 p.m. on Friday,
October 1, 1999. The Team Entry Authorization Form requires your signature,
which shows that you and your parents have read and agree to abide by the
Acceptable Use Policy (AUP) that is provided in Appendix C. If you have
questions or problems, send us e-mail, and if you dont have Internet access,
give us a call or send us a fax.
What if we just need one more weekend to get it together?
Sorrythats
a hard and fast deadline! Registration
needs to be in Technets hands by that precise moment. Its not because we want
to be a pain, but because we want you to get a real working-world experience in
the Challenge, and thats how it often goes in the real world. Technet needs
the registration information to make room reservations, arrange for meals, and
complete the workshop assignments.
Teams
from public, nonpublic, and home-based schools all over New Mexico will be
gearing up to make these same decisions and turn in these same forms by that
same deadline.
Your
experiences during the year will be different from those of other teams because
of your unique topic and your teams level of experience with computers and
with the Challenge. But youll all work hard, enjoy mastering new skills, make
new friends, and feel the satisfaction that comes with tackling a challenge.
And by completing the Challenge, youll be proving what you are capable of
doing.
What do we have to do to show that we worked hard and solved the problem we chose?
First
of all, your team will need to electronically submit an abstract at the
Glorieta Kickoff Conference. The
abstract is a one- to two-paragraph description of the problem you have
chosen. Include its scope and how you
plan to proceed in solving it. Your
abstract and your project must fall under the general area of science that you
stated on your registration form, but you can change your specific project
until you submit your interim report. Your final report must address the
problem described in your interim report.
Just
like in the working world, you will turn in an interim report (a short paper,
due on January 7, that describes the project, your progress on it, and the
results that you expect to get) for evaluation. That means that you cant wait
till two weeks before the Challenge is over to start working on your project.
Sometime
between February 5 and February 26, your team will make a thirty-minute oral
presentation to a team of Challenge judges at a college near you. This preliminary Project Evaluation will
help the judges understand your project so that they can give you advice and
guidance on tackling the rest of your work on the project.
Finally,
by noon on April 5, 2000, you will turn in a written final report that shows
the results of your work. If you are selected as a finalist team, you will
present your project to a panel of Challenge judges during your visit to LANL
for the Awards Day activities later in April. The judging criteria will be a
topic in one of the workshops at Glorieta.
If
you and your teammates wish to compete for one of the four in-state college
scholarships (ones for $2400 per year for four years!), you can each submit an
application to Technet by noon on April 5, 2000. The four scholarships
recognize excellence in qualities like leadership, scientific or mathematical
achievement, research, programming, and project development within a team.
This thing sounds like lots of work not that Im lazy, but I already do lots of stuff. How do I know thisll be worth my time? Whats in it for me?
Yeah,
all those new skills and friends and satisfaction things sound corny, but
theyre very true in this case! Still, there are more tangible reasons to
compete in the Challenge. The worlds changing: nowadays a smart kid thinks
ahead to things like jobs, careers, college and its cost . . .
The
Challenge sponsors have a great answer to your question about whats in it for
you: monetary awards (up to $1000) awarded for outstanding projects. You can
also win computer equipment for your school and software and books for
yourself.
Yeah, but what if my team doesnt win? Ill bet the competitions tough. Then what do I have to show for my hard work?
Depends
what you mean when you say win. We really believe that anyone who completes
the Challenge is a winner! And you dont have to have the very best final
project report or presentation to win a scholarship or award. Besides the four
in-state college scholarships that you and your teammates can apply for,
theres a randomly chosen $500 award!
Also, this year, for the first time, two Challenge
judges, both of whom are also Challenge Executive Board members, are each
offering $100 to whomever creates the original, winning poster design! This
design will appear on the 20002001
Challenge Web page, T-shirt, and publications.
Start planning your entry now and imagining all the ways you could spend
that prize money.
There are other rewards for participating in the
Challenge. As a result of the Challenge, you might get a summer job at a lab,
business, or universityseveral of the 199899 Challenge participants did. Some
earlier Challenge participants have converted their old summer jobs at national
laboratories into permanent jobs now that theyve graduated from college. Youll meet lots of people in the Challenge,
and you never know where a seemingly minor conversation with a scientist or
computer scientist will take you.
The computer, research, group-work, and
communication skills that youll develop in the Challenge are nothing to sneer
at either. No matter what you decide to major in, what kind of summer job you
try to land, and what career you pursue, these skills will help you do
betterin school, in job interviews, and on the job. Youre trading some hard
work and a lot of fun now, for a huge jump-start later on.
What happens if we work our tails off, and we just cant get the project to come out right?
When youve finished your project in April, your
team can choose whether to submit your final report in Category A to compete
for awards and prizes or in Category B to just get feedback that will be
helpful if you want to work on the same project again next year. We do expect
your team to wrap up and submit your project in one of these categories.
What kinds of teams and projects have won the Challenge in the past?
On the Challenge Web page, located at
you will find a link (ARCHIVE) to a list of the
winning teams from the previous competitions. You will notice that finalist
teams have come from all parts of the state and from both large and small
school districts. They also have come to the Challenge with very different
computing resources, technical backgrounds, and academic experiences.
Look in your high schools library for the final
reports of the Challenge finalists. For the past several years, the 1015
finalist teams reports have been bound and sent to all high school libraries
in the state.
What if my school isnt willing to foot a big bill for my team doing the Challenge?
Your school can participate in the Challenge for a
minimal cost. Your school will be asked to provide phone lines for connecting
to the Internet and transportation and substitute teachers so that you and your
sponsoring teacher can attend program events. If you attend the Glorieta
Kickoff Conference, you will be responsible for your own $20 registration fee,
which must be paid by THURSDAY, OCTOBER
21, AT TECHNET.
So who does pay for the Challenge? It must cost a mint!
Los Alamos National Laboratory/DOE and New Mexico
Technet sponsor the Challenge program in partnership. Universities, businesses,
and other national laboratories contribute major funding for the Kickoff
Conference in the fall and the Awards Day in the spring; provide time on the
computers for your project work; and provide employees, who conduct training
sessions and advise Challenge teams throughout the year. Be sure to look for
sponsor representatives at the Challenge activities during the year so that you
can thank them!
The
Challenge Executive Board, made up of people from the sponsoring organizations,
is always looking for ways to improve the program. To help
us
do that, we will ask you to evaluate each event during the year (your feedback
and suggestions will affect how we run activities at other events this year and
in future years). Wed love to hear your ideas between events as well. Make use
of your e-mail to keep us informedwell be doing the same with you, as well as
passing on important information on the Challenges Web page (see the inside
cover of this book).
Whats the catchwhat do you expect from me?
We
want you to
·
learn to develop mathematical and computational models to
solve original scientific problems,
·
prepare
for the adult working world by developing leadership, organizational, teamwork,
and communication skills, and
·
develop
self-confidence and enthusiasm about your expanding skills and about potential
careers in science.
But
we dont expect you to manage all of that on your own. We do our part, which
includes:
·
giving
you access to high-performance computers,
·
teaching
you more about science-related careers,
·
helping
you develop the skills to solve complex problems,
·
setting
up electronic networking for your school, and
·
giving
you a unique educational experience.
Were all in this together! See you at the Kickoff!
The
Challenge year is divided into eight
phases. These brief descriptions
give you an overview of the year.
Phase
1, Registration: September 22-29
Forms due electronically, by fax, or mail at New
Mexico Technet by 5:00 p.m., September 22. Original hard-copy signature sheets
must be received at New Mexico Technet by 5:00 PM on Tuesday, September 29,
1998. The registration URL is http://www.challenge.nm.org
.
Phase
2, Kickoff Conference, Glorieta, NM: October 1819 or October 1920
Training, geared to your level of experience, on learning to use the Internet and computers, on how to approach your project, and on details about the Challenge. $20.00 fee to be paid by each student and teacher (for food, housing, etc.) Please bring Project Abstract.
(Note: the first
dates are for schools approx. >100 from Glorieta. The second dates are for
those approx. <100 miles from Glorieta.)
Phase
3, School Visits:
On request (not at the last minute!), Challenge
reps. will visit your team at your school to help with computer lab problems,
teach programming skills, or provide guidance with your project.
Phase 4, Project Refinement
and Interim Reports: Friday, January 8
You electronically submit a report that describes
your team's project, tells about your progress to date, and states the expected
results of your work. .
Phase
5, Regional Workshops: one day, Jan 1222
One-day workshops held at locations around the
state. You can ask lots of questions and get guidance on your project.
Phase 6, Project
Evaluation: each
for one day, February 620
After you make a short oral presentation to a team
of Challenge judges, they will give you advice and guidance on how to approach
the rest of your project work.
Phase
7, Submission of Final
Report/Scholarship Applications: deadline noon, April 7
Before NOON on April 7 you will complete and run
your project and submit a final report
Phase
8, Final Judging and Awarding of Prizes: April 2829
Based
on judges' evaluations of final reports, a number of teams are selected as
finalist teams; they are invited to come to Los Alamos on April 28, 1999, to
describe their projects to the judges. During the 30- minute presentation, the
judges question team members about project details. If you complete the
Challenge, you will be invited to the April 29 Awards Day. You will get to hear
talks about the many kinds of work going on at LANL, see many parts of the
Laboratory, attend the ceremony, and enjoy a reception feast.
After reading that Acceptable Use Policy, I'm worried about all of the rules what if I break a rule and I don't even know it?
As
a Challenge participant, you do have some responsibilities. We'll fill you in
on them right here. It's your job to read through this information and to
contact us with any questions about them that your sponsoring teacher can't
answer for you.
It's
pretty simple, really. We hope you'll enjoy and benefit from all of the
resources and experiences that the Challenge provides, and we expect you to be
responsible and ethical throughout the Challenge year. As in the real working
world, you must be ready to accept the consequences if you choose to act
irresponsibly. Consequences for SERIOUS offenses will include your expulsion
from the Challenge program, immediate termination of your computer account, and
a letter of explanation being sent to your principal. In addition, you might be
subject to criminal prosecution or held accountable for the cost of any damages
or misuse of resources that are involved.
When it comes to Challenge activities, what do you expect of me?
We
want you to do the following things.
·
Be
completely honest and ethical in your letters of application, your research and
programming, your references, your project reports, and any other Challenge
documents.
·
Know
and follow the rules of the Challenge Executive Committee and of the various
institutions hosting Challenge functions.
·
Obey
all laws during Challenge functions, including those about drug and alcohol
use.
·
Make
sure your team meets the attendance requirements for Challenge activities. At
least one teacher and one student from each team must attend the Kickoff at
Glorieta (But we urge you all to attend your team can't make full use of the
Kickoff experience if you don't send different members to different curriculum
tracks and if you don't all participate in the team-building session. Besides,
it's fun!). Your whole team and all of your sponsoring teachers must attend the
Regional Training session. Your whole team must participate in your
presentation to the judges in the Preliminary Evaluation (exceptions to this
are occasionally made before the event). If you are a finalist team, all of you
will need to present your project to the judges at the Awards Day activities.
·
Attend
all assigned classes, talks, or activities at the Kickoff conference, the
Regional Workshop, and Awards Day. (Your attendance is required and absences
are recorded. If you do not attend your scheduled classes, you might be asked
to leave the conference.)
·
If
you need help, ask for it. Start with your sponsoring teacher, your team
mentor, and others at your school. Then move on to other resources, such as
local universities or related businesses or the crew at New Mexico Technet or
LANL (see inside front cover.)
What are my responsibilities when it comes to written reports?
The
written reports are your opportunity to organize and display your progress,
your problem-solving methods, and your solution. Whereas your research and
modeling are the core of your Challenge work, that aspect will be relatively
useless if you don't accurately and thoroughly document your work so that
others can understand it and learn from it. Even missteps and mistakes may be
worth documenting if they end up answering relevant questions or were in
directions that originally seemed logical and useful.
·
Be
sure to budget your time throughout the year don't wait till just before a
deadline to complete the work for that deadline. Pace yourselves.
·
Consider
writing up rough drafts of the introductory or research-related sections of the
report as soon as you have made the necessary decisions or found the
information you want to include in those parts. Starting to write is the
hardest part of the writing process.
·
Take
deadlines seriously we do.
·
Take
careful notes on your work throughout the year so that you don't need to
recreate it all by memory when it's time to write the final report.
·
Submit
a project abstract (a short description at least 250 words and not more than
one typed page) of your planned project at the Kickoff conference. Include the
following: team number, school name, area of science, project name, the problem
that you'll solve, and what you hope the outcome will be). If you don't bring
your abstract, you will not be allowed to participate. Your abstract will be
reviewed and accepted at the Kickoff, and then it will be submitted to the
Challenges judges for their information.
·
Submit
an electronic (preferably) or hard-copy interim report at least 500 words long
to the New Mexico Technet office by 5:00 p.m. on Wednesday, January 13, 1999
(see Appendix D). This report should expand on information from your original
abstract. You can change your project topic or problem until the interim report
deadline, but it must be in the same area of science as your original project.
For instructions on electronic submission and report cover specifications, see
Appendix D.
·
Submit
a hard-copy final report in either Category A (competitive) or Category B
(noncompetitive) by NOON on Wednesday, April 7, 1999.
Besides the ones mentioned in the AUP, what rules are there for using computer accounts and other resources?
You've
already read the AUP (see Appendix C), so we won't repeat all of that
information. We know that the details can seem overwhelming. In general, if
you're concerned that you shouldn't be accessing, reading, or sending
something, don't do it (at least until you've checked out the rules for it).
Specifically, do the following:
·
Use
e-mail properly (which does not include chain letters, vulgar language,
pornography, or harassment of anyone).
·
Stay
out of unauthorized areas of any computer system breaking in is illegal.
·
Use
the network only for project-related purposes (which should not include
personal business or business related to illegal activities; publishing
unsolicited advertisements of goods or services; publishing abusive, profane,
or sexually offensive material; publishing information that violates the rights
of others; or playing Internet games).
·
Get
the author's permission for online distribution before you electronically
download or distribute any copyrighted material. (Permission can be specified
in the document itself, can appear on the network, or can be obtained directly
from the author.) For your legal protection, keep a hard copy of the author's
consent.
·
Respect
all Challenge participants and their right to use and enjoy the Challenge
computing and networking systems (in other words, don't try to keep the other
participants from accessing the available network resources).
·
Be
aware that security managers at all computing sites DO READ your electronic
mail on a regular basis and that New Mexico Technet, LANL, and other
institutions that provide Challenge computing services can monitor your online
activities. (Please don't take this as an attempt of adults to control kids who
should be old enough to make decisions for themselves. Recognize this as a fact
of the working world, where employers monitor their adult employees in a
similar manner.) These organizations will fully cooperate with any local,
state, or federal officials investigating materials transmitted on New Mexico
Technet computers.
And,
of course, treat all of the resources that the Challenge provides with respect.
Although the long-distance 800 numbers, circuits, computer accounts, and loaned
equipment are free to you, your use of them costs the Challenge program a lot
of money. Please help us stay within the Challenge budget by not wasting or
misusing these resources (for example, use the local dial-in number rather than
the long-distance 800 number).
If
you have any problems or questions related to Internet access, if you think
that someone might have unlawfully entered your account, or if your password is
lost or stolen, contact New Mexico Technet (505-345-6555) or the LANL
Consulting Office (505-667-5746, or consult@mode.lanl.k12.nm.us).
What kind of teacher should we get to sponsor our Challenge team? What does the sponsoring teacher need to do during the year? What can we count on the teacher for?
Any
interested and committed teacher who is employed at your school or authorized
by your school district can serve as a team sponsor. You can even have two
teachers who share that role. Note that a teacher may not be the sponsor of
more than three teams.
The
Challenge program provides textbooks and training in the summers and throughout
the year, and there are online tutoring programs and textbooks as well. We will
even visit your school to do a programming workshop or assist with getting your
computer lab functioning. So this could prove to be a great learning experience
for a teacher who is new to all of the computer technology. On the other hand,
teachers who are interested and are also knowledgeable about the scientific
process, mathematics, or computer science and modeling will clearly have an advantage,
at least in terms of their initial comfort level. Past Challenge sponsoring
teachers have been a very diverse crew, including elementary teachers and
librarians.
The
sponsoring teacher will serve as your advisor and supervisor throughout the
competition. He or she will make sure that you have submitted all forms,
reports (abstract, interim, and final), and applications before deadline;
arrange for and ensure your attendance at Challenge activities and supervise
you (or arrange for an authorized substitute) at the activities (supervision to
include setting standards for appropriate dress, behavior, and preparation for
the event); help you find a project mentor; access the network and use email
throughout the year to keep in touch with Challenge administrators about
changes, deadlines, and helpful tips that will affect you.
The
time commitment involved for the teacher will depend on the complexity of your
project and on your team's experience. Please recognize that participating in
the Challenge as your sponsoring teacher means extra, often unpaid,
responsibilities for your teacher. Rather than using their time to pursue
personal interests, your teacher is willingly making it possible for you to
pursue yours. Appreciate their commitment to your future, and make sure you put
out your best effort thats the best possible way to show your thanks.
I keep hearing the term "team mentor." What is that, and how do we get one?
A
project mentor, or expert in the area of science that you have chosen for your
project, can be a great tool to you throughout the year. Ideally, a mentor
serves as a sounding board, a reality check, a guide, and an inspiration.
Hopefully he or she doesn't provide you with all related research information,
pick your project, or develop your program model.
We'd
like you to try to take a hand in getting one or more mentors for your team.
Mentors can be parents, neighbors, employees in local businesses, school
teachers or college professors the possibilities are endless. How do you turn
the possibilities into actual mentors? First, recognize that many people are
already familiar with the Challenge and will be happy to be involved in helping
dedicated kids like you. Those who haven't heard of the program are generally
thrilled to hear about a program that's got so much going for it. There are
very few adults in the world who don't care if high-school kids are involved in
good activities. We all know that you guys are our future, so we'd be fools not
to care how you're spending your time and energy. And guess what! There are
very few people who can resist sharing information and help about a topic that
they know alot about, especially if they have an interested audience.
The
point here is that you don't need to feel reluctant about asking an expert to
serve as your mentor. That person might be so overloaded with work that he or
she can't serve as your mentor, but the person will likely feel pleased to have
been asked. And perhaps he or she will be able to suggest somebody else who
will be a great mentor instead. Don't expect an instant success, but don't
think that this will be an unpleasant task.
What if I've tried contacting everyone that I can think of, and nobody I know has any other suggestions?
Well,
after you've given it your very best shot (and without stalling, we hope,
because things gear up quickly in the Challenge) and haven't landed a mentor,
please contact the mentor coordinator. Richard Allen, from Sandia National
Laboratories, will try to hook you up with a mentor. You can reach him at (505)
845-7825 or rcallen@cs.sandia.gov . If no mentor is available in your chosen
area, we will try to help you out through our own resources or across the network.
What do mentors do? Why on Earth would I want one?
We
consider mentors to be very valuable contributors to a team's success in the
competition. Your mentor can:
·
help
you brainstorm prospective problems to solve within the area of science you have
selected and help you eliminate or redefine unfeasible ones (unfeasible
projects could be too complex for your capabilities or for the time limits of
the program),
·
help
you find resources (literature, network information, data, and people) related
to your chosen project,
·
provide
information about the math and science that you need to used in your project,
·
help
you select the proper platform and software for the computations involved in
your project,
·
ask
you lots of questions about the code to get you to think through the problem
and possible solutions (here's a perfect spot for mentors to be guides and
motivators rather than doers-your team needs the chance
to develop the code for itself), and
·
monitor
your team's progress and make sure you set and meet milestones to keep the
project on track (no, not hassle you, just remind you and, obviously, only if
it's necessary.)
We
expect that your mentor will:
·
show
interest in your project and meet with you at regularly scheduled times,
·
ask
you to explain your project often (to be sure you're staying on track and not
losing sight of the original problem as you wade through the research and
code),
·
keep
sight of the mile stones and deadlines and help you to meet them, and
·
keep
in mind that you are high school students rather than professionals or college
students and simplify the highly technical information appropriately.
We
hope your mentor will be at Glorieta for at least part of the Kickoff
conference to get to know you and to begin talking about the project. After
that, you will probably use a combination of e-mail, phone calling, and
meetings to communicate with your mentor. In the past, teams who have met with
their mentors regularly have done well in the Challenge.
Who's going to decide whether we've "done well" on our project? And how can they judge what we've done won't we know more about the project than they will?
The
Challenge judging panel is made up of scientists and computer professionals who
work throughout New Mexico in universities, government laboratories, and
private industry. The judges will evaluate your project at three different
stages so that you get feedback you can use to make improvements and to refocus
your work if necessary. This system also lets the judges get familiar with your
project and observe your progress as the project develops. The judges' three
reviews occur at the following times:
·
In
October they all read the online project abstract that you place on the Web
site at the Kickoff conference. This first impression of your project gives the
judges a baseline from which to measure your progress during the year.
·
In
January, they do the preliminary project evaluation of your interim report. We
divide New Mexico into six regions, with two or more judges assigned to each
one. The judges for each region read all of the reports from the teams in their
region; on a scheduled day they meet with each of the teams for a 30-minute
evaluation session (see Appendix E for the schedule).
During
the session, you will discuss your project, your progress, and your plans for
completing your work. You will need to be prepared to answer the judges'
questions. You can view this session as good practice for your final
presentation, with all of your team members contributing to the preparation and
the oral presentation. You should plan to use the full array of equipment that
you expect to use in your final presentation (including a network connection to
the computers at Los Alamos).
The
judges will evaluate both the project itself and your presentation. They will
make comments and suggestions, and they will give you a brief written
assessment of your project. The expectation is that your project will not be
completed at the time of this evaluation session.
In
April they do the final judging for Category A (competitive) projects. The
final projects for both Categories A and B are due at New Mexico Technet by
noon on Wednesday, April 7, 1999. The entire panel of judges will receive
copies of the Category A reports for their review. Each judge places brief
comments about each report at a selected Web site. After all of the judges have
reviewed the comments about all of the reports, they all participate in a
conference telephone call to determine the list of finalist teams based on the
judging criteria (see Appendix F). The finalist teams are then invited to make
a presentation of their projects to the full panel of judges on the day before
Awards Day in Los Alamos. This marks the end of the first of two phases of the
final judging.
During
each finalist team's presentation, the various members of the team describe the
project, demonstrating their teamwork and shared work responsibilities.
Remember, practice makes perfect, so if you make it to the finals, be sure you
take the time to carefully plan out the presentation text, visual aids, program
graphics, and code and to practice doing the whole presentation together, using
the various tools. Work out the kinks ahead of time you'll feel well
prepared, and that'll help with the pre-show jitters.
There
will need to be a few minutes left at the end of the 30-minute session to allow
for questions from the judges. Again, some practice could help. Try to imagine
what questions the judges might ask. If you can't include that information in
your presentation, be sure to prepare answers in case the questions are asked.
Decide ahead of time what topics will be covered by which team members.
After
hearing all of the presentations, the judges will use the judging criteria (see
Appendix F) to arrive at a consensus about the top teams (the number of which
will be one more than half the number of finalist teams). Each judge will then
rank the top teams. Each team's rankings will then be averaged. The top teams'
averages will determine the first and second place and honorable mention
winners.
What happens to our reports if we choose the Category B noncompetitive track?
You
will be invited to attend Awards Day, just like any other team who has
completed the Challenge requirements. But unlike the teams with Category A
projects, your team will be able to continue work on your project during the
next Challenge year for submittal as a Category A project. Although the judges
would then consider your report from the first year, only your progress from
the second year would be assessed in the final judging.
Sponsors
Los
Alamos National Lab/DOE
New
Mexico Technet
Benefactors
Cisco
Systems
Gateway
2000
Intel
Corporation
Kinko's
Microsoft
Patrons
Albuquerque
Tribune
Eastern
New Mexico University
CHECS
New
Mexico Highlands University
New
Mexico Institute of Mining and Technology
New
Mexico State University
New
Mexico State Department of Education
Phillips
Research Site
Sandia
National Laboratories
San
Juan Community College
Santa
Fe Community College
SGI
University
of New Mexico
Behavioral
and Social Sciences
Psychology, sociology, anthropology, archaeology, ethnology, linguistics, animal behavior (learned or instinctive), learning, perception, urban problems, reading problems, public opinion surveys, educational testing, economics, political science.
Biochemistry
Molecular biology, molecular genetics, enzymes, photosynthesis, blood chemistry, protein chemistry, food chemistry, and hormones.
Botany
Agriculture, agronomy, horticulture, forestry, plant biorhythm, laboratory plant anatomy, plant taxonomy, plant physiology, plant pathology, plant genetics, hydroponics, algology, mycology.
Chemistry
Physical chemistry, organic chemistry (other than biochemistry), inorganic chemistry, analytical chemistry, materials, plastics, fuels, pesticides, metallurgy, soil chemistry.
Computer
Science
New developments in software or hardware,
information systems, computer systems organization, computer methodologies and
data (including structures, encryption, coding and information theory),
artificial intelligence, graphics modeling, graphics art.
Earth
and Space Sciences
Geology, geophysics, physical oceanography, meteorology, atmospheric physics, seismology, petroleum, geography, speleology, mineralogy, topography, optical astronomy, radio astronomy, astrophysics, archaeology.
Engineering
Civil, mechanical, aeronautical, chemical, electrical, photographic, sound, automotive, marine, heating and refrigerating, transportation, environmental, power transmission and generation, electronics, communications, architecture, bioengineering, lasers.
Environmental
Sciences
Pollution (air, water, land), pollution sources and their control, waste disposal, environmental alteration (heat, light, irrigation, erosion), ecology.
Mathematics
Calculus, geometry, abstract algebra, number theory, statistics, real/complex analysis, probability, topology, logic, operations research, game theory, other topics in pure and applied mathematics.
Medicine
and Health
Medicine, dentistry, pharmacology, veterinary medicine, pathology, ophthalmology, nutrition, sanitation, pediatrics, dermatology, allergies, speech and hearing, optometry.
Microbiology
Bacteriology, virology, protozoology, fungal and bacterial genetics, yeast.
Physics
Solid state, optics, acoustics, particle, nuclear, atomic, plasma, superconductivity, condensed matter, fluid and gas dynamics, thermodynamics, semiconductors, magnetism, quantum mechanics, biophysics, aerodynamics, fluid mechanics.
Zoology
Animal genetics, ornithology, ichthyology, herpetology, entomology, animal ecology, anatomy, paleontology, cellular physiology, animal biorhythms, animal husbandry, cytology, histology, animal physiology, neurophysiology, invertebrate biology.
Computers
As
a participant in the Supercomputing Challenge, you have access to LANL's Pi
machine, an SGI O200 running the IRIX operating system. You will also have an
account on the Mode machine, which runs the LINUX operating system.
Machines
at New Mexico State University, Sandia National Laboratories, and the Maui High
Performance Computing Center in Hawaii may also be available for your use with
special permission. Only those students working on projects with extraordinary
computation requirements will be given access to the other machines. If you
want to request an account on an additional machine, please send an e-mail message
justifying your need for an account on that machine to
Connecting
To Machine Mode through the New Mexico Technet Network
As
a participant in the Supercomputing Challenge, you have access to the New
Mexico Technet network, which connects you to the various computer sites.
Ordinarily, to log in to a remote computer, you must first dial and log in to
the New Mexico Technet terminal server. The Challenge dial-up service is a
standard Internet PPP dial-up connection. Technet will provide networking
software for your type of computer. You will also receive instructions for
connecting to and using the network for your Challenge project.
When
you log in to the Technet Machine, you establish a "session." Each
session may last no longer than two hours. If you have not disconnected within
two hours, you will be automatically disconnected. It is important to save your
work often so that you do not lose it if you are disconnected. After each
session, you may dial again and log in for another two-hour session.
Connecting to Machine Mode through Telnet
If
you already have Internet access, you can log in to the Mode machine by using a
Telnet program. You use the Telnet command to connect to mode.lanl.k12.nm.us .
Check
with the person in charge of the facility where you are working to find out if
you are connected to the Internet. The following example shows you how to
Telnet from your computer.
You
key in:
telnet mode.lanl.k12.nm.us
and
the screen will show you a message box that says:
Trying 198.59.100.1
Connected to mode.lanl.k12.nm.us Escape character is '^]' .
At
the prompt, key in your account name, then at the password prompt, key in your
password:
login:
your_Challenge_account_name
mode>
Useful commands
bbs To enter the student
bulletin board
ftp To transfer files between
two Internet sites
logout To log out of
mode.lanl.k12.nm.us
man The program to access pages
from the UNICOS MANual
menu Redisplays this text file
news To read the Challenge news
file, for old news use news -a
parti To view the list on NMHSSC
participants
pine The electronic MAIL program
telnet To log on to other
computers
Please
report all problems to consultants at consult@mode (505) 667-5746.
To
send e-mail to the Challenge support staff enter pine consult.
When
you are finished with a computing session, you can log off the Mode machine by
typing logout or pressing the
control key and d.
Machine Pi
The
Pi machine is the computer you'll use to do the work for your Challenge
project. From the Mode machine prompt, you can get to the Pi machine (pi.lanl.k12.nm.us) by entering pi.
The
disk space on the machines is limited, and you must keep your file space clean.
Please remove unnecessary files, especially executable files, as soon as
possible. You can use the command rm
(remove) to do this.
When
you are finished with a computing session, you can log off machine Pi by typing
logout or pressing the control key
and d (<CTRL-D>).
Please
note that e-mail should be sent and received on the Mode machine.
Whenever
possible, please use local telephone numbers to call the Technet computer.
Teams from areas that have local dial-in numbers will not be authorized to use
the long-distance 800 numbers. (Whereas using the 800 numbers costs the
Challenge a substantial amount of money, using the local dial-in numbers costs
much less.)
If
you have a problem getting through on the local dial-in numbers, you should
contact New Mexico Technet Customer Support at (505) 345-6555. In some cases,
Technet will authorize a team to use the800 service even if they have access to
a local dial-in number. If very heavy usage is a problem, additional local
dial-in numbers may be added. The Message of the Day on machine Mode will tell
you when new lines have been added in your area.
This
chart shows the phone number that you should dial from your home area to reach
the Technet computer.
City |
Local Number |
Alamogordo |
437-4209 |
Albuquerque |
345-8751 |
Artesia |
746-3081 |
Aztec/Bloomfield/
Farmington |
334-1532 |
Carrizozo |
648-5561 |
Clovis |
762-8673 |
Crownpoint |
786-5602 |
Cuba |
289-2009 |
Des
Moines |
278-2610 |
Espaρola |
753-3836 |
Gallup |
726-0429 |
Hobbs |
391-9131 |
Las
Cruces |
525-8688 |
Portales |
356-8633 |
Raton |
445-3395 |
Roswell |
347-2568 |
Ruidoso |
257-3441 |
Santa
Fe/Los Alamos |
827-6780 |
Socorro |
835-6900 |
Taos |
737-0870 |
Tucumcari |
461-3852 |
Zuni |
782-4409 |
For 800 Service (surcharge
applies) call (800) 283-2638.
The ISDN Dial-up Number
(Albuquerque only) is 346-2135.
A Technet ISDN account is
required.
All modems are 28.8 kbps,
v.34 capable. If entering ATDT phone number does not work, call Customer
Support at New Mexico Technet, (505) 345-6555
Many
sources of information are available to help you during the Challenge. You can
do research at your school or public library, and information is also available
through your computer. From your computer you can access the news services and
bulletin boards on the Internet, which can lead you to valuable sources of
information.
Both
the New Mexico Technet machine and the LANL machines have a program called LYNX
information, which allows you to access the Internet and all of the sites
available through it. To use the program, key in the word lynx .
Once
you are in LYNX, you will find details about using the Internet, about the
various networks that make it up, and about the kinds of information that are
available.
When
you are logged in to a machine using the UNIX operating system, you can access
a number of different types of information. MAN pages can give you quick
reference information to refresh your memory or help you through some of the
rough spots in programming.
The
following suggestions will help you use MAN pages.
·
Function: f90 Fortran compiler
·
Description: Invokes the CF90 Manual
Entry f90(1)
If
you need printed output from either Mode or Pi, send e-mail indicating what
file you would like to have printed and the address where it should be sent to
Already
proven or standard math routines that you can use to solve problems can be
found in mathematics libraries. For more information, please send e-mail to
In
general, you will find that the facility that houses the machine you are
working on can help you with computing questions. Your project mentor can help
you with questions about the project, and your sponsoring teacher can help you
locate resources and interact with your school administrators and the Challenge
officials.
The
following list tells you how to get information from the different computer
sites. Remember that e-mail is usually the best way to get help from these
organizations.
Getting Help from the
Computer Sites
Los Alamos National Laboratory
The
staff in the ICN Consulting Office will answer general questions about the
comput ers, logging in to the computers, or security problems. Office hours are
from 8 a.m. to 5 p.m., Monday through Friday. Messages sent after work hours
will be answered the following work day.
e-mail:
consult@mode.lanl.k12.nm.us
Phone: (505) 667-5746
New Mexico State University
If
your team is using the computer at New Mexico State University can receive help
by contacting Don Connell.
e-mail:
dconnell@nmsu.edu Phone: (505)
646-8068
Sandia National Laboratories
If
you are working on a computer at Sandia, use the following e-mail address and
phone number to get assistance.
e-mail:
rcallen@cs.sandia.gov Phone: (505)
845-7825
Maui High Performance Computing Center
If
you have an account at the Maui Center can get use the following e-mail address
and phone number to get assistance.
e-mail:
info@mhpcc.edu or brobey@arc.unm.edu
or uideng@arc.unm.edu
Phone: (505) 277-8249 (local office)
New Mexico Technet Customer Support
The
New Mexico Technet staff will take care of general questions, problems with
your connection, or problems with logging in to New Mexico Technet. The office
is open from 8 a.m. to 5 p.m., Monday through Friday. After regular hours, you
can leave a message on the phone recorder. In your message, state what your
problem is, and someone will call you back as soon as possible.
If
you are calling long distance, be sure to mention that to the staff member, and
New Mexico Technet will call you back so your school does not incur a large
long-distance charge. Remember, e-mail is faster and cheaper. With e-mail, you
can also include a detailed description of your problem and examples of error
messages.
e-mail: consult@technet.nm.org or
consult@mode.lanl.k12.nm.us
Phone: (505) 345-6555
By
contacting the graphics support centers in each region of the state, you can
work on graphical output of your project data. Please identify yourself as a
Challenge participant when you contact any of the centers. Computers and
software vary at each site.
Region 1.
Portales
area: To arrange for your team to work at Eastern New Mexico University, please
call Ron Obenhaus or Richard Bradfute at (505) 562-2694 or send e-mail to
obenhaur@enmu.edu
or bradfutr@enmu.edu.
Region 2.
Las
Cruces area: To arrange for your team to work on the graphics devices at New
Mexico State University, call the computing hot line at (505) 646-1840.
Region 3.
Santa
Fe area: Please call Sandra Taylor at (505) 438-1223 to make arrangements.
Las
Vegas area: To arrange for your team to use the computing facilities at New Mexico
Highlands University, please send e-mail to Dr. Wayne Summer or Dr. Catherine
Stringfellow at wsummer@venus.nmhu.edu
or stringfellow@venus.nmhu.edu.
Region 4.
Albuquerque
area: At UNM, you can use an X-terminal or a Silicon Graphics Workstation
(SGI). Both computers have various graphics software packages including Khoros.
The
X-terminals are located in the CIRT Computer Pod, the Lobo Lab, and the
Engineering and Science Computer Pod (ESC) on UNM's main campus. The SGIs are
located only at the ESC Pod.
The
computers are available on a walk-in basis, but UNM computer science students
have priority in using the SGI machines. You can check on machine availability
and Pod hours by calling the Pod consultants:
CIRT
Pod, (505) 277-8143 Lobo Lab, (505) 277-8813 ESC Pod, (505) 277-0459
To
use the graphics devices at the University of New Mexico, get a special UNM
account by calling Sandy Carter-Mayes at (505) 277-2627 or sending e-mail to
Region 5.
Farmington
area: To arrange to work at San Juan College, please call the help desk at
(505) 599-0266.
Gallup
Area: Participants may work at UNM-Gallup during open lab periods. For details,
call the university at (505) 863-7608.
Region 6.
Socorro
area: To obtain an account and access to the facilities at New Mexico Tech,
call Dr. Mike Topliff at (505) 835-5735.
Acceptable use policy (AUP) for your Supercomputing Challenge Account
As
a participant in the New Mexico High School Supercomputing Challenge, you will
have 60 HOURS of MONTHLY access to the New Mexico Technet, Inc., dial-up lines,
computing systems and networks, to Machine Pi at Los Alamos National Laboratory
(LANL), and to the Internet. Use of these facilities is a PRIVILEGE, and you
MUST act in a responsible and ethical way at all times.
Through
these facilities, you will be able to access information on computer systems
around the world. Challenge participants, their parents, and their schools must
understand that New Mexico Technet, Inc., and the Challenge sponsors and their
employees have NO control over the access to specific systems or the content of
information on any system. Some systems may contain material that may not be
appropriate for high school students. New Mexico Technet, Inc., bans the use of
inappropriate materials; Challenge participants are strictly prohibited from
accessing and using inappropriate materials. Parents of participants are asked
to monitor home use of the computer systems.
Challenge
participants are encouraged to seek help for their projects through network
contacts. However, the information, opinions, advice, and services provided via
the New Mexico Technet, Inc., computing and networking systems are those of the
provider and not New Mexico Technet, Inc.
As
a Challenge participant, you have access to a wide array of computing
facilities and information:
Connectivity
support seven days a week: (505) 343-7630
Technical
support from LANL: (505) 667-5745
Security
Each
Challenge participant receives an individual account and password that no one
else may use. Always protect your password and the access to your account. If
your password is lost or stolen or if you believe someone may have unlawfully
entered your account, you must immediately notify New Mexico Technet.
e-mail: consult@mode.lanl.gov
phone: (505) 343-7630
Online Conduct
Your
actions while online must always be at the highest ethical level. System and
network administrators monitor all activity. Any inappropriate actions may
result in your being dismissed from the Challenge and your account being
terminated.
Any
inappropriate behavior or attempt to restrict or inhibit other Challenge
participants from using and enjoying the Challenge computing and networking
systems is strictly prohibited.
You
may not publish over the system or network any information that violates or
infringes on the rights of other people or that is abusive, profane, or
sexually offensive.
You
may not publish information that contains unsolicited advertising or that
solicits other participants to use goods or services.
You
must not use the facilities and capabilities of the system or network to
conduct any non-Challenge business or activity or to solicit the performance of
any activity that is prohibited by law.
Only
public domain files and files which the author has specifically approved for
online distribution may be transferred by Challenge participants.
You
must have the author's permission to place copyrighted material on any system
connected to or used for Challenge activities. If you download copyrighted
material for your own use, permission must be specified in the document or on
the network or be obtained directly from the author. For your protection, be
sure to keep a copy of the permission.
New
Mexico Technet, Inc., and Los Alamos National Laboratory reserve the right to
monitor the activities of Challenge participants and to fully cooperate with
local, state, or federal officials in any investigation concerning or relating
to information transmitted on any system connected to or used in Challenge
activities.
Enjoy
your 60-HOUR MONTHLY Challenge account, but keep in mind that it will be
terminated immediately for ANY inappropriate actions, not just those listed
here. You or your agent may request the termination of an account by sending a
notice to a system or network administrator. The termination will be effective
on the day the notice is received or on a date specified in the notice.
Accounts that are inactive for more than 180 days may be removed along with all
files, and no notice will be given to the Challenge participant.
Project Requirements
Software
submitted during the course of the Challenge competition will be the exclusive
property of each participant. Each participant does grant the sponsoring
organizations a nonexclusive right to reproduce, modify, use, display, and
distribute such software.
Specifications for the Interim Report
We
would like each team to submit an electronic interim report by 5 p.m. on
Friday, January 8, 1999.
To submit the report electronically
If
you must instead submit a hard-copy report by mail, please use the following
address:
New Mexico Technet, Inc.
5921 Jefferson, N.E.
Albuquerque, NM 87109
The
interim report, which must be at least 500 words in length, should expand on
the information in your abstract. Please note that the interim report may not
be a copy of the abstract that you submitted at registration.
On
the report cover, be sure to identify your school, team number, and team
members. The report should include the following information:
For
the hard-copy report's cover page, follow the format shown on the last page of
this appendix. This format should be used for both a hard-copy interim report
and the final report. Note that you do not need to declare a judging category
for the interim report.
Specifications for the Final Report
Every
team must submit a final report in either Category A (to compete for prizes) or
Category B (to get feedback to use toward completing the project the following
year). Each team that registers in the fall must submit either a Category A or
Category B report. All reports must arrive in HARD-COPY form at New Mexico
Technet no later than NOON on Wednesday, April 7, 1999.
Your
report should focus on your project rather than on the experiences of your
team. The report must show that you conducted a scientific investigation,
obtained results, and arrived at some conclusions. Be sure to include the
following:
Be
sure to follow the rules that govern the submittal of final reports so that
your team is not disqualified. Please keep a copy of your report in case any
problems arise in delivering it or copying it for the judges. Also note that,
if you are selected to be a finalist team, you will need to bring a
camera-ready copy of your report to Los Alamos when you do your presentation
for the judges. Camera-ready means that the printing is of good enough quality
to reproduce well. A fax is not acceptable. Please follow these guidelines for
your report:
Carefully
check your final report for spelling and typographical errors. Reports with
such errors will be returned for immediate corrections.
The
sample cover page that follows shows you what information you should give and
how you should arrange it. When you prepare your cover page, you will change
the words shown in italic type face to the proper information for your team and
project. Please follow this example for both the interim and the final report.
Poster Specifications
Your
team must prepare two posters: (1) a technical poster that describes your
project (a sort of photograph that shows your entire project at a glance and
(2) a graphics poster whose artwork and catchy slogan creatively embody the
Challenge program. You will need to bring both of these to display at Awards
Day. The posters may be no larger than 22 by 30 inches (standard poster-board
size) and can be hand-drawn, designed on a computer, or created by a
combination of methods.
At
Awards Day, all of the Challenge participants will judge the poster entries and
select the winners for both categories. The poster that best displays the
technical information about a project will serve as the cover for the
publication of the compiled finalists' reports. The best graphics poster will
serve as the Challenge logo for the next year, appearing on things like the
Challenge's letterhead, T-shirts, book bags, and Web site. This year there is a
$200 award for the individual(s) who design the winning graphics poster.
Getting Started
Before
writing a report, it is important to decide what topics and information you
will include. Developing an outline can be critical to your success in
conveying your work to your reader. You dont want to just dump your information
onto your reader (including the judges!). To keep readers attention, you need
to present carefully structured information that they can painlessly absorb and
process.
For
your Challenge report, you wont need to develop an outline because we have
developed one for you to use. Why? We want to ensure that you present your work
in the best possible manner. In the past, the best-written reports have
followed this outline, and we strongly urge you to follow it as well. In
technical reports, creativity matters far less than clarity and organization.
Remember,
for you to become a finalist team with the opportunity to present your project
orally, you must first sell the quality of your project through the written
final report. The process of writing the report will help you prepare your
information for the oral presentation and for answering the judges questions.
Outline
Cover page (please follow the sample
and specifications detailed on page 42
of the Users Guide)
Table of contents (please include any
appendixes)
Executive summary (the make-or-break-you part
of the report)
Do you know why you must write an executive summary?
The answer explains why it will make you or break you as far as the Challenge
competition goes.
An executive summary is generally read as a
stand-alone document by the bigwigs of a company to get a brief, comprehensive
snapshot of a project, from its inception to its conclusion, in order to make
decisions about supporting the project. In the case of the Challenge, the
executive summary is the part of the report that the judges read to decide
whether to shelve the report or to continue on to the body of the report. You will never make it to the finals of the
Challenge unless you have written a concise, complete, and well-written
executive summary that
·
covers
the significant points of the report,
·
is
well-organized and very tightly written (i.e., all necessary, but no extraneous
material), and
·
is
written in plain English rather than in technical terms (the primary users of
executive summaries are generally well-educated people who do not necessarily
have a technical background).
Body of the report
The
following components are all critical to the readers understanding of and
appreciation for your work. Please be sure that you address each one clearly
and completely.
·
An introduction describes the project,
your purpose in choosing it, and the problems significance to you and provides
necessary background information to assist the reader in understanding your
work.
·
A
description of the project states
all important details about the scope (limits) of your work, the materials you
used, and the step-by-step methods that you incorporated.
·
The
results include the data from your
computer program and what you learned from doing this project (please dont
mistake graphs or figures for resultswell-designed graphs with carefully
crafted captions that explain the details of the figures could be included as part of the results but are no substitute for a precise, detailed,
and complete description of what you did/didnt discover in the course of your
project).
·
In
your conclusions, you interpret your
results based on the facts and evidence that you have gathered (thereby
demonstrating that you have thoroughly processed your results in the context of
the original problem that you selected).
·
Recommendations are especially useful if
you had to greatly narrow the scope of your project in order to complete it in
the limited time that you had, if your results werent at all what you expected
to get, or if you dont believe your results to be complete or accurate.
·
Acknowledgments (optional) give you an
opportunity to thank the people who have helped you on the project (mentors,
teachers, administrators, etc.).
Reference list or bibliography
You
must be sure to identify the sources from which you obtained information. You
can find formats for citing the various types of printed material (books,
reports, articles, etc.) in text books such as the Harbrace College Handbook (Horner et al. 1998), but several examples
are provided later in this packet so that you need not go searching for another
resource. The important thing is to be
complete, accurate, and consistent.
·
The
sources must listed in alphabetical order by the authors last names.
·
whose
listings are readily traceable by the reader because of the thoroughness of the
information you have provided
·
whose
listings are presented in a consistent format (see samples of formats provided
on the attached sheet)
Appendixes
One
or more are optional that:
·
are
referred to in the body of the report and that follow the body of the report in
the order in which you refer to them in the body I got rid of the period
·
are
identified by capital letters of the alphabet, used in sequence (the exception
being when you only have one appendix, in which case you just call it the
Appendix)
·
provide
information that supports your report but would serve as a distraction to your
reader in the body of the text
·
may
include data, programming codes, charts, and tables
Sample
Reference Formats
Citing Information:
Electronic Sources
Information
that you obtain online should be treated in a special way in your bibliography.
You must identify the type of medium
that you used to get the information and include an availability statement that
gives the path for retrieving the information.
The
general form for citing electronic information is
Author. (date). Title (edition), [type of medium].
Available:
You
will notice that periods separate all of the items except edition, which is
followed by a comma. The title is in italic type face, and only the first word
of the title is capitalized unless it contains proper nouns. The type of
medium statement identifies the means of communication that you used, such as
online, CD-ROM, or disk. In the Available statement, be sure to give enough
information to permit retrieval of the cited work. You will notice in the
examples that the avenue to be used (FTP, Telnet, etc.) is stated, followed by
the directory and the file name. Email citations include the message that
should be used to retrieve the information.
This
information is taken from the book
Electronic Style: A Guide to Citing Electronic Information by Xia Li and Nancy B. Crane. If you
have questions about citing a particular item, send email to
foster@technet.nm.org, and Marilyn Foster will help you with the proper form.
Examples: Kehoe, B. P. (1992). Zen and the art of the Internet
(2nd ed.), [Online]. Available FTP: quake.think.com
Directory: pub/etext/1992
File: zen10.txt (This example shows a work that was transferred by FTP.) The educational directory
[Online]. (1992). Available: Knowledge Index
File: The Educational Directory (EDUC6) (This example shows an individual work with no listed author.) Bowers, K. L., LaQuey, T., Reynolds, J.
(1990, August). FYI on where to
startbibliography of Internet working information [Online]. Available
e-mail: NISINFO@NIS.NSF.NET Message:
Get RFC1175.TXT-1 (This example shows an individual work with multiple authors. It was
obtained by electronic mail.) |
Citing Information: Printed Sources
Additional Writing Hints
·
The
hardest part of writing a final report is starting, so if you get the
introduction and description of your project on paper now, youll have
conquered the hardest part.
·
Build
off your interim report, using it as a first draft for your introduction and
the description of your project.
·
Define
technical terms.
·
Define
an acronym at its first use.
·
Use
headings and subheadings to help the reader focus on each part of the report.
·
Place
captions an all tables, charts, and graphics.
·
Use
at least a 10-point font size so that the text can be easily read.
·
Number
the pages of your report.
·
Proofread
carefully. Dont rely on the spell checker.
Preparing Effective Visual Aids
Many people take in information better by eye than
by ear, so a visual aid can be a powerful tool to get your message across. The
following hints can help you design effective visual aids for your presentation
to the Challenge judges.
PLAN what you want to communicate
and where it will be presented.
Know your audience
Know your environment (See page Room Setup in Completing the Challenge.)
CHOOSE the type of visual that you
will use.
Overhead Transparencies
- Advantage: Transparencies
are easy to prepare. You can use
overlays of additional transparencies to build a complex picture, or you can
cover a series of bullets and reveal them as you speak
- Disadvantage: Changing
transparencies or loosing the correct order can distract the audience.
Projected Computer Images
- Advantage: You can combine
screens of information with a live demonstration of your computer software.
- Disadvantage: Equipment
failures can ruin your presentation; always have back-up visuals prepared. You may not be able to face your audience if
you are seated at a computer.
White/Chalk Board or Flip Chart
- Advantage: You can make
impromptu sketches and notes during the presentation.
- Disadvantage: Information may not be visible to large
audiences. Writing on these instruments can disrupt the flow of your
presentation.
DESIGN THE LAYOUT keeping in mind that your
audience must be able to easily see what you want to communicate.
Keep each visual simple
- Use main points and
keywords rather than sentences
- Place a margin on all sides
to frame the information
- Leave adequate space
between words and lines
Coordinate the use of color
- Use no more than three
colors per visual
- Be consistent when using
color (all titles should be in the same color)
- Avoid visuals that are too
dark to too light to be easily seen
Emphasize readability
- Choose a type face and size that can be easily
read from the back of the room
- Write text with both upper-case and lower-case
letters (all uppercase are hard to read)
- Use bar charts to show varying quantities or to
compare two or more types of data
- Use pie charts to show portions or percentages
(identify each component)
Remember that your facial
expression, gestures, body language, and clothing are your most fundamental and
most effective visual aids.
Project Refinement and Interim Reports
After
the Kickoff Conference, you will have until Friday, January 8, 1999, to refine
your project and electronically submit your interim report. This report should
describe your project, your progress to date, and your expected results (see
Appendix D for report specifications).
Regional Workshops
One-day
workshops will be held at locations around the state from Tuesday, January 12,
1999, through Friday, January 22, 1999. You will be invited to attend the
session nearest your school. In the case of a schedule conflict, you can let us
know that you will need to attend a different session on another date. Your
Regional Training Session will provide you with the opportunity to have
questions answered, receive assistance with your projects, work on your
programming skills, and discuss project progress with teams from other schools.
Region |
Location |
Date |
Host |
1 |
Eastern
New Mexico University - Portales |
|
Ron
Obenhaus |
2 |
New
Mexico State University - Las Cruces |
|
Shaun
Cooper |
3 |
Santa
Fe Community College |
|
Sandi
Taylor |
4 |
University
of New Mexico - Albuquerque |
|
Terry
Babbit |
5 |
University
of New Mexico Gallup |
|
Tom
Gonzales |
6 |
New
Mexico Tech - Socorro |
|
Mike
Topliff |
Project Evaluation
On
a scheduled date between February 6 and20, you and your team members will make
an oral presentation, not to exceed 30 minutes, to a team of Challenge judges.
This lets the judges get a better understanding of your project, review your
progress, and offer advice and direction on overcoming obstacles or finding
additional resources. We plan to provide you with a copy of the judges' written
comments to take with you.
The
table below provides the dates and locations for the Project Evaluation
Sessions in the state.
Region |
Location |
Date |
Host |
1 |
Eastern
New Mexico University - Portales |
|
Ron
Obenhaus |
2 |
New
Mexico State University - Las Cruces |
|
Shaun
Cooper |
3 |
Santa
Fe Community College |
|
Sandi
Taylor |
4 |
University
of New Mexico - Albuquerque |
|
Terry
Babbit |
5 |
University
of New Mexico Gallup |
|
Tom
Gonzales |
6 |
New
Mexico Tech - Socorro |
|
Mike
Topliff |
Projects
are judged on overall quality and on the progress that your team makes during
the Challenge year. Remember that it is important to submit a project that is
complete. Modest but complete results are more impressive than a grand scheme
with no solid results.
When
examining projects, the judges consider the scientific content; the
effectiveness of the computational approach; the creativity, innovation, and
initiative that you showed in developing and carrying out the project; and the
clarity of your presentation.
As
you prepare your project for the judging, you might want to use the following
checklist of items that the judges will consider.
Checklist
1. Scientific Content
2. Effectiveness of the
Computational Approach
3. Creativity and
Innovativeness
4. Clarity, Conciseness, and
Organization
Original Code versus Borrowed Code
You
must decide whether to write your own computer code or borrow an existing code.
The judges might give credit to a team for writing an original program;
however, teams who use existing code are not downgraded. In making this
decision, you should look at your team's programming strengths, the type of
code you need for the problem you are working on, and the approach that will
give you the best overall solution.
If
you do use borrowed code, be sure to acknowledge the originator of the code.
Indicate any modifications that you make to the code and explain the purpose of
the modifications.
This
Challenge year, scholarships and financial awards will be awarded for
excellence in such areas as leadership, scientific or mathematical achievement,
research, programming, and project development within a team. If you feel that
you have demonstrated superior skill in one or more of these areas, you should
apply for a scholarship. Students wishing to be considered MUST complete the
process described further on in this appendix.
The
following scholarships are available:
If
you apply for the Amy Beth Boulanger Memorial Scholarship, you will
automatically be considered for the one-time scholarships.
If
you apply for the one-time scholarships, you may not designate the school. The
institution providing the scholarship will be determined by the "luck of
the draw." However, if you win, you can swap with the other winners before
any of you submit the scholarship acceptance document to New Mexico Technet.
All
scholarships are valid only through the institution's fall registration cycle
for the calendar year in which the recipient graduates from high school.
Scholarship Application Process
To
apply for a scholarship you must:
If
you want to be considered for a scholarship award, you MUST submit a letter
describing your contribution to the team project with an emphasis on the
specific skill that you felt you demonstrated to a superior level.
The
sponsoring teacher MUST endorse your letter and outline the superior skill or quality
under consideration, providing examples of situations in which you exhibited it
and discussing the impact that your superior skill or quality had on the
project. Whereas multiple students from your team can apply for scholarships,
only one student on your team should apply for a scholarship for outstanding
leadership.
Your
project mentor and/or other team members may also provide statements that
support the superior nature of your particular skill or quality and your
contribution to the team effort. It is the responsibility of the teacher to
ensure that all documentation, including supportive statements, are mailed in
an envelope to:
c/o New Mexico Technet
5921 Jefferson, N.E.
Albuquerque, NM 87109
Attention: Scholarship
Competition
NOTE: Do not include any other
team project documentation with this application. Both interim and final
reports MUST be submitted for any member of that team to compete for a
scholarship.
The
scholarship applicants will be invited to appear before a panel of Challenge
judges to discuss their outstanding quality or skill in the context of their
team project. This question-and-answer session will take place on Wednesday,
April 28, 1999, in Los Alamos.
Other Awards
Awards
are presented for outstanding scientific projects, team leadership, and
excellence in many different categories. The following awards are available to
the competing teams in the 199899 Challenge.
Awards for Outstanding
Projects
The
following awards for outstanding projects are available to participants in this
year's Challenge and are presented to both the team members and their
sponsoring schools:
Awards to Team Members
Awards to the Schools
The
schools sponsoring the first- or second-place teams will receive computer
equipment for the teacher of the winning team to use in the classroom. The
schools sponsoring the honorable mention teams will receive computer or
networking equipment for the sponsoring teacher to use in the classrooms. If a
team has more than one teacher, the Challenge will provide one set of equipment
to be shared.
Please
Note: We do not know what the equipment awards will be. If the same school
sponsors the winning team for two consecutive years, the Challenge Executive
Committee will determine the equipment to be given to that school in the second
year. However, all students will receive their individual awards.
Special Awards
Sponsors,
contributors, or professional organizations may present prizes in special
categories. These awards are usually trophies, plaques, or medals. Awards may
be presented in the following categories:
If
they wish, the panel of judges may award a special Judges' Recognition Award to
a team that impresses the judges by the quality of its work. Any team that
submits a final report in Category A or Category B will be eligible.