Team: 36
School: FARMINGTON HIGH
Area of Science: Behavioral science
Abstract: Problem Definition:
Subliminal messaging is currently outlawed in the United States. Can subliminal messages be embedded in computer games for the betterment of society?
Purpose of Project:
To find out the validity of subliminal messaging by experimentation and see if it should be outlawed or reviewed for possible use in weight control, smoking, drug abuse, etc
Plan of Action:
We will create a simple computer game with Java with an embedded subliminal message window, which will flash momentarily a suggestive message on the screen. We will then test our program on selected test subjects for validity.
Team Members:
Deidra Cohoe
Brian Petersen
Allen Longacre
Sponsoring Teacher:Shirley Maurer