AiS Supercomputer Challenge Team 081 Social Influences Involved in Teenage Gambling Behavior
Team 081
Silver High School
Ben Fox
Kyle Youngs
Executive Summary Purpose Proposal Methology Results and Conclusion

Proposal

The population for this project consisted of 60 high school students from southern New Mexico. The participants were 30 males and 30 females. All students were defined as inexperienced gamblers (e.g. defined as never playing in a casino before). The participants then played one or more of the three-origonal programs written in C++ (21, roulette, and slots) individually. Each participant then played in two groups, one with a member of the same sex as one group and one member of the opposite sex for the other. These groups simulated a gambling environment based in a social atmosphere. The groups were forced to cooperate while gambling and agree on decisions that had to be made (e.g. bets, number of cards wanted)

Each participating individual played one or all of the gambling simulations (21,slots, and roulette) written in C++. The players ID number for baseline, same, and opposite groups were fed into a text file along with the number of times bet and how much bet each time. A spreadsheet was then crated to store the data and to find the mean of each participant, the mean, and standard deviation for each game, and to perform a Chi-square statistic test to verify the validity of the data for each game.