Guidelines for Selecting a Project
When choosing a project for the Challenge, one of the
most important considerations is that it be something that can be done
in the short time of the program. Projects are judged on overall quality
and by the progress made by the team during the competition year. It is
important to submit a project that is complete. It is also important to
choose a project in which you have a genuine interest.
When examining projects, the judges consider the scientific
content; the effectiveness of the computational approach; the creativity,
innovation, and initiative shown in developing and carrying out the project;
and the clarity of the presentation of the work.
For more information about guidelines for the projects, please see
http://www.supercomputingchallenge.org/about/guidelines.shtml
See also the list of Areas of Science Appropriate for Challenge Projects.
http://www.supercomputingchallenge.org/about/areas.shtml
Project Requirements and Restrictions
The following rules apply to all projects for the Challenge:
- Your project problem MUST represent a real science
or mathematics problem from the approved list of appropriate science areas
for the Challenge. To be competitive, you must clearly demonstrate that
the solution requires the use of high-performance computing resources.
- The final version of your computer application software
must be written in a high level programming or scripting language.
Software applications such as Excel, StarLogo, NetLogo, Matlab, and Mathematica are
also allowed. If you wish to use another programming language, it must be
approved, in advance, by consult1415 @ supercomputingchallenge.org.
- Your project cannot involve live vertebrate animal experimentation.
- If you want to use human subjects in your Challenge
project, you must get approval beforehand from the Challenge Consulting
Team.
Software submitted during the course of the Challenge
competition will be the exclusive property of each participant. Each
participant does grant the sponsoring organizations a nonexclusive right
to reproduce, modify, use, display, and distribute such software and other
material which they submit.
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