Spacecraft Debris Avoidance in a 3D Environment

The purpose of this project is to create a computer simulation and navigation algorithm to move a virtual spacecraft through a simulated debris field in a 3D environment. Debris will be modelled as spherical objects of different sizes traveling in random directions with random speeds, some of which may be in the spacecraft's path. The spacecraft will take the shape of a saucer with a simple physics model. In this virtual world, the spacecraft will have full debris awareness, allowing it compute many navigation options that will help it to avoid hitting the debris. We plan to use Unreal Engine 5 for the visualizations and C++ for the programming.

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