2007-2008 Supercomputing Challenge New Mexico Supercomputing Challenge
I
I
I
I
I
I


Registration

Proposals
Interims
Final Reports

Dates

Kickoff
Evaluations
Expo
STI
Wiki

School Map
Sponsors

Mail

Challenge
Technical Guide



Past Participant Survey

GUTS

 


Main Page

Syllabus

Site Management

Topics

Article

Resources

Developing Curriculum for the WWW - Syllabus

Session
Topic
Guiding Questions
Extension Activities and Assignments
1
Planning
  1. What is important in Planning?
  2. How does a concept map reflect knowledge?
  3. What steps will I need to take?
Read the article on Pedagogy entitled "The Integration of Technology into Instruction". Begin to organize your planning to include future areas of research, development, refinement and implementation. Prepare and Develop a Concept Map Using Inspiration Software. Your map should indicate the focus areas (files and folders) that you plan to have in your final web site. This map should be your guide for your planning and constantly be revised as you make changes in your ideas and approach. Long before you ever build anything ready for the Web, you should have a map as the basis of your planning phase.
2
Research
  1. What does a Browser really do?
  2. How do I control the look and feel of the Browser?
Time again to reacquaint yourself with your computer, and to revisit the Topics section, focusing on the features of Netscape, Internet Explorer or both. Pay particular attention to the "Preferences" and "Options" areas. Much of the interface for the user can be controlled from the Browser and customized from computer to computer. Investigate the Resources within the context of utilizing the controls of the Browser.
3
Development
  1. What is HTML and why is it really needed?
  2. What are the components that form the basics of web design
The hypertext markup language (HTML) is the standard language for the World Wide Web. A markup language is a way of describing, using instructions embedded within a document, what the document text means, or what it is supposed to look like. Simply, it is a collection of tags used to mark blocks of text and assign them special meaning. An HTML tag is set off by angle brackets <tag> and the code is placed within these brackets. Most tags come in pairs, with the tags placed before (and often after) the affected text.
4
Refinement
  1. What does all that code really mean?
  2. How can I use this stuff hands-on and minds-on?
Often, the things on a computer screen seem somehow disconnected from classroom experiences. In an attempt to bring a bit "hands-on" to the "minds-on" progress, go to the HTML Template and print out a hard copy. From the hard copy, try and draw, on a piece of paper, what the code it trying present. This is also a nice extension activity for students, in that you can print out source code from web sites, and ask them to draw what is being represented. Here, the person is now the "Browser", interpreting the code from the "Editor".
5
Implementation
  1. How do I get my work onto the WWW?
  2. What does FTP really mean and what does it do?
Disseminate Your "Final" Web Site - This will be the project culmination from all your planning, research, development, refinement which results in the implementation. You can be assured that your web site will never be finished, hence this will be a "final" version in scope of this class for assessment. 
For questions about the Supercomputing Challenge, a 501(c)3 organization, contact us at: consult1516 @ supercomputingchallenge.org

New Mexico Supercomputing Challenge, Inc.
80 Cascabel Street
Los Alamos, New Mexico 87544
(505) 667-2864

Flag Counter

Tweet #SupercomputingChallenge